Hunting Season Patch Notes

INFO

Version: 4.4
Release Date: March 14, 2017
 
CERNUNNOS, THE HORNED GOD




 
LORE

Standing upon the edge of the wooded realm of Cernunnos, one can feel the invitation and the threat. “Come and feast,” it calls. “Nature provides an abundance of crops and wild game.” Yet, the same voice turns dark. “Treat everything with due respect”, it warns. “This is not your home.” And, should one peer intently enough through the shadowed branches, a figure can be seen, horned as a stag, clothed in moss and leaves, eyes burning like untended embers. Cernunnos is master here, and although he has much to offer, he will not tolerate greet.
Time turns on the Sacred Wheel, Spring to Summer, Summer to Autumn and Autumn at last to Winter. Cernunnos was there at the shaping of the wheel, born of the womb of the All Mother before Gods were Gods and the land was shapeless. This wheel is not of his making. He is both master of it and slave to it, transforming with the seasons like the world beneath his feet. He bears a heavy metal torc around his neck as a permanent pledge of loyalty to this cycle of life and death that only he can drive. Once, it was said, there was no break between his realm and this world. They were the same. Perhaps a time will come when the world shall once again be his. Then, all can walk among the whispering leaves.So long as they remain humble. For the arrogant, Cernunnos hunts. What are these other Gods? Guests or prey?
 

Abilities


Passive: Heavy Glaive
Cernunnos wields a glaive as a weapon. His Basic Attacks deal additional damage to all enemies in melee range while he is throwing it.



Shifter of Seasons
Cernunnos imbues his glaive with the power of the 4 seasons. Activating this ability rotates him through 4 different bonuses to his Basic Attacks.

  • Spring Growth: Bonus Physical Lifesteal
  • Summer Heat: Bonus Damage
  • Autumn Decay: Debuff for 5s
  • Winter Chill: Slows for 1s


Bramble Blast
Cernunnos fires a thorn forward in a line that deals damage and roots a single enemy it hits. When it hits an enemy, a wall, or reaches max range it explodes dealing damage and spawning an area of thorns at the location. This area deals damage every .5s and slows enemies inside it persisting for 5s.



Horn Charge
Cernunnos charges forward, damaging and crashing through all types of enemies.



The Wild Hunt (Ultimate)
Cernunnos selects an area where The Wild Hunt will begin. After a 1s casting time, enemies in the area will be damaged and polymorphed into wild boars. Polymorphed targets are Silenced and Disarmed. Polymorph is not affected by diminishing returns.
 

SPOTLIGHT


 

RECOLOR


Samhain Cernunnos


SKINS

*Click on each image for the full resolution!
 
Dreadful Doll IzanamiExclusive


Voice Pack Available!



Twisted Metal The MorriganExclusive


Voice Pack Available!


Loki Charms LokiSt. Patrick’s Bundle (Spring Holiday Chest)


Voice Pack Available!


Breezy Chibi KukulkanSpring Holiday Chest


Voice Pack Available!


NRG 2017 Championship Chronos400 Gems


Voice Pack Available!


Pro League BellonaLoot from Watching Twitch Streams


Mastery Kuzenbo



EMOTES


Cernunnos Wave Emote


Cernunnos Clap Emote


Scylla Dance


AVATARS


Thanatoast Avatar


Top 5 Avatar


GLOBAL EMOTE


SMITE 2017 Birthday Global Emote – First Win of the Day


RECALL


Shower O’ Gold Recall – St. Patrick’s Bundle (Chest)


WARDS


Pot O’ Gold Ward – St. Patrick’s Bundle (Chest)


MISC
  • Fixed an issue where Undo was returning the incorrect amount of Gold.
  • Players will now be notified if they have been reported.
  • Fixed an issue where players could lose their mouse cursor in-game and in menus.
  • Fixed instances where Bots could get stuck on Towers or terrain. This notably happened to Kaldr and The Jade Rabbit.

ITEMS


Bancroft’s Talon
Bancroft’s is a high risk/high reward item when it comes to maximizing the damage it can provide. In 4.4, we are increasing the Lifesteal provided by the item and its Passive to better enable this risky playstyle.

Increased Lifesteal from 15% → 20%.
Increased Passive Lifesteal from 15% → 20%.



Book of the Dead
Book of the Dead allows Mages who want to focus on Lifesteal access to bonus Health. However, the power of other Lifesteal choices combined with the cost left this item feeling underwhelming. We are reducing the cost and bringing up the Lifesteal to help this item be a viable option for a Lifesteal playstyle.

Decreased Cost from 3000g → 2800g.
Increased Lifesteal from 15% → 20%.



Fatalis

Decreased Attack Speed from 20% → 15%.



Flickering Ritual
The new Ritual Consumables introduced in Season 4 have had a powerful effect on SMITE, and we have been quick to adjust them as their power has been proven. Flickering Ritual is now seeing an adjustment that is a bit different than the others. Flickering has very little room to adjust its strength without adding additional effects, systems, or limitations. We are increasing its cost to 1000 Gold, increasing the risk/reward that comes with picking up this Ritual. We will be watching this change closely and will investigate other potential solutions if this change does not address the strength of Flickering Ritual.

Increased Cost from 750g → 1000g.



Hastened Fatalis
Before Season 4, Hastened Fatalis was seen as a fun item that was not strong enough to be competitive. With added Penetration, it has become a serious contender for many classes and gods and in some cases provides too much strength. We are slightly increasing its cost to better reflect its new power.

Increased Cost from 2150g → 2300g.



Heartseeker
Heartseeker provides stats that most Assassins and Warriors love and has a Passive that helps them scale better into the late game. At 2100 Gold, this item was providing a lot of that power too quick quickly. We are increasing its cost to 2400 to place it more in line with other comparable options like Jotunn’s Wrath.

Increased Cost from 2100g → 2400g.



Soul Stone

Updated the description to state it provides Mana when stacks are consumed.


BALANCE CHANGES


APOLLO
Apollo rose to the top of everyone’s list at the start of Season 4. As the meta has stabilized, Apollo fell from being the most dominant pick but he is still over-performing. His early clear with So Beautiful and superior boxing ability from Serenade’s protections are both seeing a slight downward adjustment to rein him back in.

So Beautiful: Decreased Base Damage from 80/135/190/245/300 → 70/125/180/235/290.

Serenade: Reduced Physical Protections from 10/20/30/40/50 → 10/15/20/25/30.



KUZENBO
In the last patch, we made a few adjustments to Kuzenbo’s overall feel and are now looking at other ways to give him strength, especially in the late game. NeNe Kappa is Kuzenbo’s primary damaging ability, allowing him to impact the fight when his Ultimate and Sumo Push are down. In this patch, Shell Spikes will reduce the Cooldown of NeNe Kappa much more, giving a properly positioned Kuzenbo access to increased damage and disruption.

NeNe Kappa: Increased NeNe Kappa’s Attack Damage from 25/35/45/55/65 → 35/45/55/65/75.

Shell Spikes:
Increased Cooldown Reduction on NeNe Kappa per Hit from .2/.3/.4/.5/.6s → .5/.7/.9/1.1/1.3s
Fixed an issue where this Ability could not be used while in a Knockup.



NE ZHA

Wind Fire Wheels: Updated the description to accurately state how much damage this Ability deals.


Odin’s Ring of Spears, Serqet’s Last Breath, and Osiris’ Lord of the Afterlife are ultimate level abilities that were intended to prevent all healing, but functioned in different ways and had conflicting descriptions. All three abilities stated they reduced ALL healing in their description text but both also said they reduced healing by 100%, which are different effects. To add to the confusion, Ring of Spears was properly preventing all healing but Serqet’s Last Breath and Osiris’ Lord of the Afterlife were only reducing it by 100%. We have updated these abilities to now reduce ALL healing and their descriptions have been updated to reflect this.


Last Breath: This Ability now prevents all Healing.


Lord of the Afterlife: This Ability now prevents all Healing.


Ring of Spears: Updated the description to make it clear this Ability prevents all Healing.



RA

Solar Blessing: Fixed the description not stating this provided Protections.



SYLVANUS
Sylvanus has rooted himself in this meta, providing strong early game pressure in the duo lane. Part of this strength comes from Verdant Growth allowing Sylvanus to clear and engage his enemies often. We are increasing the Cooldown at Rank 1 of this Ability, lowering Sylvanus’ power during the first few levels.

Verdant Growth: Increased Cooldown from 12s → 16/15/14/13/12s.



XBALANQUE
Late Game Hunters are notoriously sensitive to balance adjustments. When looking at Xbalanque, who was under-performing, we wanted to make sure we didn’t push him over the edge and instead gave him a few tools to better enable him to reach late game. Branching Bolas is getting an early Mana Cost decrease to give him cheaper wave clear, while Rising Jaguar is getting an increase to make his damage combo more threatening.

Branching Bolas: Reduced Mana Cost from 6/8/10/12/14 → 3/6/9/12/15 Mana per Shot.

Rising Jaguar:
Increased Physical Power scaling from 20% → 30%.
Increased Bonus Damage on Poisoned targets from 20% → 30%.



ZEUS
Zeus has seen quite the resurgence on the Battleground of the gods. His ability to clear early with Aegis Assault and use it to threaten further damage helps him to bully his opponents in lane for an early lead. Aegis Assault will now deal less damage when it is deployed to tone down this early game pressure.

Aegis Assault: Decreased initial Hit Damage from 80/125/170/215/260 → 60/105/150/195/240.



ZHONG KUI
The Demon Queller is gaining more control over his damage and utility this patch. First, the Demons from Exorcism and Recall Demons now move quicker. This will help Zhong Kui feel more responsive and lower the window that enemies can react to chasing ghosts before they get hit.

Expose Evil will also now deal 75% of its remaining damage when consumed by either Exorcism or Book of Demons. These abilities have strong additional effect, but often losing the long duration slow and damage from Expose Evil left Zhong Kui in a worse spot. By getting some of the damage back, Zhong Kui players will be able to make smarter decisions about when to or when not to remove the card.

Expose Evil: Increased the remaining damage dealt from 40% → 75% when Expose Evil is removed by Exorcism or Book of Demons.

Exorcism: Reduced the time it takes for Demons created by Exorcism to reach Zhong Kui and heal him.

Book of Demons: Updated Tooltip to make it clear that when Book of Demons removes Expose Evil it deals 75% of Expose Evil’s remaining damage.

Recall Demons: Increased the Travel Speed of the Demons released by Recall Demons.


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Written by Elu

Founder of Smite Hive | Gamer, TV/film lover, and everything else in between.

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