SMITE: The Rising Dawn Patch Notes




At dawn, the sun lifts above the horizon, bathing mankind in color and life. At dusk, it sinks beneath the edge of the world, lost to sight, casting all into darkness. While the sun shines on the realm of mortal kind, it is radiant Ra that guides it, but at night we share the sun with the underworld. It is not Ra that moves the sun along its subterranean path but Khepri, the scarab God, he who comes with the dawn.

Scarabs form dirt and dung into perfect spheres. Within, they lay eggs from which their young emerge fully formed. Using powerful arms and legs, scarabs can roll these spheres many times their own size at incredible distances. It is from their father, Khepri, the sacred scarab gained this power. For the Dawn Bringer, the Sun is his sphere and all souls, living and dead, his children.

Khepri is a guardian, a protector and a friend. He is a symbol of power and loyalty. Usually content to stay aloof, Khepri has risen for battle to defend existence from this shattering war. He will fight to shield us until the final sunset.

Yet, it is he that brings the dawn.


Fortitude (Passive)
Every 5s, Khepri applies a shield to himself and nearby allied gods for 3% of the target’s Maximum Health for 15s. The rate is slowed to every 10s while in combat (max. 15%).

07/31/15 Update:
•Fixed an issue with the buff tooltip not displaying properly.
•Fixed an issue where the passive meter would tick early.
•The meter should now be more readable overall.
Khepri lunges forward, dealing 80/140/200/260/320 (+40% of his Magical Power) damage to enemies he passes through. If he connects with an enemy god he stops, grabs them, and starts pulling them backwards. Enemies are Crippled for the duration of the pull.
Cost: 60.
Cooldown: 15s

07/31/15 Update:
•Khepri will now be able to cancel this ability while pulling a target.
Rising Dawn
Khepri rolls the sun forward, setting ablaze all enemies it touches, reducing Physical Protections by 5/10/15/20/25%, and dealing 12/15/18/21/24 (+5% of his Magical Power) damage every .3s for 3s. Allies that are hit take 30/35/40/45/50% reduced damage from enemies for the duration.
Cost: 40.
Cooldown: 10s
Solar Flare
Khepri calls down the sun’s ire at the target location, dealing 40/80/120/160/200 (+30% of his Magical Power) damage and rooting all targets in the area for 1.3/1.4/1.5/1.6/1.7s.
Cost: 60/65/70/75/80.
Cooldown: 15s
Scarab’s Blessing
Khepri blesses an allied god, immediately cleansing them of all Crowd Control as well as granting them 5/10/15/20/25 Power, 20/25/30/35/40 Movement Speed, and immunity to Slow effects. If the marked ally would die while blessed, they are instead revived with a 40/45/50/55/60% of their maximum Health at Khepri’s location.
Cost: 80/90/100/110/120.
Cooldown: 90s

07/31/15 Update:
•Fixed an issue with rank 5 of this ability where Khepri could move during the revival if this ability was used on himself.
•Tooltip now properly displays the ability’s duration.
•Fixed an issue with the buff tooltip not displaying properly.


Imperator Khepri100 Gems

Imperator Khepri



Arena Visual Update
Added grass that deteriorates over time.



*Click on each image for the full resolution!
Renegade Awilix600 Gems

Renegade Awilix
Voice Pack Available! (Click Me)

Renegade Awilix Wallpaper
All For One! Freya – Musketeer Chest Exclusive

All For One! Freya
Voice Pack Available! (Click me)

Freya Chest

Gamma Slam Cabrakan400 Gems

Gamma Slam Cabrakan
Voice Pack Available! (Click me)

Afterlife Anubis250 Gems

Afterlife Anubis

Golden/Legendary/Diamond Medusa Golden Medusa

Diamond Medusa SC



  • Khepri Wave and Clap



Lil’ Mana Vamana
Lil' Mana Vamana



  • Added support for MOTD games to grant skins temporarily.
  • Mezmoreyez Announcer Pack has been been updated with new lines.
  • Readdressing the T screen crashing for some players.
  • Changed ‘Player Icon’ name to ‘Avatar’.
  • God select screen will default to minimized when a god is randomly selected.
  • Fixed League Qualifying bar showing dodged games in the total qualifying games played.
  • Fixed God page showing incorrect values for Attack Speed.
  • Fixed Emotes titles not showing after selecting one.
  • Fixed mouse scroll wheel not working at God Skins page if cursor wasn’t over a card.



  • Added artwork for the login page.
  • Revamped the lobby Store.



We want players to feel rewarded for making smart item choices and make sure they have a wide pool to choose from. We looked at some of the underperforming items and tweaked them to make them more attractive for players to utilize.
Breast Plate of Valor
Breastplate of Valor
Reduced Mana from 550 to 300.
Reduced cost from 2300g to 1950g.
Silver Breastplate
Silver Breastplate
Reduce Mana from 300 to 200.
Reduced cost from 1100g to 950g.
Shield of Regrowth
Shield of Regrowth
Increased movement speed bonus from 25% to 35%.
Increased Passive duration from 2s to 4s.
Soul Eater
Soul Eater
Increased Attack Speed from 10% to 15%.
Increased base Physical Lifesteal from 15% to 20%.
Passive: AURA now provides +15 Physical Power and +10 Physical Protection to allies.
REMOVED! Physical Lifesteal AURA from Passive.

07/31/15 Update:
•Fixed an issue where the aura displayed the old tooltip.
Celestial Legion Helm
Celestial Legion Helm
Increased Magical Power from 40 to 60.
Runic Shield
Runic Shield
NEW! Passive: AURA – All enemies within range 55 have their Magical Power reduced by 50 and Attack Speed reduced by 20%.
+20 Physical Power
+40 Magical Protection
+15% Cooldown Reduction.
PASSIVE: You permanently gain +4 Health per stack, and receive 5 stacks per god kill and 1 stack per minion kill. (max. 60 stacks).

07/31/15 Update:
•Increased passive to +5 health per stack up to a new maximum of 50 stacks.
•Increased base physical power from 20 to 25.
Warded Shield
Warded Shield
Reduced Magical Protection from 40 to 35.
Enchanted Buckler Warded Shield
Enchanted Buckler/Warded Shield
Reduced base cost of Enchanted Buckler from 820g to 750g, and increased the cost of Warded Shield by 70 to make up the difference.
Silver Talisman
Silver Talisman
Reduced Health from 200 to 125.
Heartseeker Doom Orb
Heartseeker/Doom Orb
These items are now available in Assault.
Telkhines Ring
Telkhines Ring
No longer provides Magical Protection.
Now provides +100 Health.


More Gods have had persisting recall fx cleaned up: Agni; Ah Muzen Cab; Cupid; Freya; Guan Yu; He Bo; Isis; Mercury; Nu Wa; Odin; and Ymir.
Ah Puch
We removed the Slow on his Ultimate entirely. His Ultimate was too potent and offered little counterplay, especially when paired with the Slow on his Undead Surge. We like his burst playstyle and zone control, but we felt the Ultimate granted him too much safety, and removing the Slow takes away some of this safety.

Fleeting Breath: Fixed this skill dealing unintended damage. The bonus damage was counting an extra heal stack.

Empty the Crypts: No longer Slows enemies hit by Wraiths.
Ao Kuang
Wild Storm: Fixed Polynomicon Passive activating on target when cast at max range.
Preemptive Strike: Fixed being able to reset her Basic Attack progression when spam cancelling ability.

Defender of Olympus:

  • Fixed her arrival fx persisting on Ally after her death.
  • Fixed audio from ability persisting after death.

Moonlight Charge: Fixed knockup duration being shortened if target was jumping.

Gravity Surge: Fixed an issue where could not pull Hou Yi during Divebomb.
Fixed some missing voice over lines when destroying objectives.
Bellona’s kit has many strengths, and in this patch we wanted to hit key points where we felt this strength was too much. The Slow granted from Shield Bash was too potent for a single point investment, and late game Eagle’s Rally was coming up too often. This should allow for more counterplay at both early and late game stages.

Shield Bash: Reduced Slow from 30% to 15/20/25/30/35%.

Eagle’s Rally: Increased Cooldown from 75/70/65/60/55s to 75s at all ranks.

Thunder Strike: Fixed Mana display issue when cast with full Passive.

Rain Dance: Fixed Mana display issue when cast with full Passive.

Crescent Moon: Improved the accuracy of the Arc.

07/31/15 Update:
•Fixed an issue with the magical scaling of this ability not applying properly.
Updated weapon trails for Standard, Frost Maiden, and Mastery skins.
Sleepy (Passive): Fixed getting stuck on top of Arena walls after being executed from Ao Kuang.
Fixed mis-colored teeth for Mastery skins.
Fixed Loki’s hands clipping through his face on Infiltrator Victory screen.
Vanish: Updated art for buff icon.

Assassinate: Fixed Loki not playing stab animation when dealing killing blow.
Ne Zha

Wind Fire Wheels: Fixed being able to go inside towers after using on target.
Neith (New)
Fixed the end of match music playing over her custom Victory music.

World Weaver:

  • Fixed Standard voice playing when using ability with Carnaval skin.
  • Fixed a rare issue where ability fx persist at the end of match.


Shadow Step: Fixed targets displaying incorrectly at Low Shader Settings.
Judgement Tether: Fixed Osiris able to walk through players while ability is active.
Ratatoskr is meant to be a mobile menace. Unfortunately, his mobility made him too safe and frustrating to handle. Ratatoskr can now only Dart 3 times maximum, and his Ultimate will take longer to get Ratatoskr to safety. He should have some risk of engaging into the enemy team, and these changes should allow enemies the chance to capitalize on greedy plays.


  • Decreased distance traveled from 40 to 35.
  • Is now limited to only 2 resets of Dart within 10s, for a maximum of 3 dashes.

Through the Cosmos: Increased setup time from 1s to 1.5s.
07/31/15 Update:
10-Hand Shadow Fist: •Fixed an issue where the damage and healing on the tooltip for this ability was not properly updated.
Fixed lighting issue for Dr. Vanus Defeat screen.
Nature’s Protection: This Passive now only triggers on melee Basic Attacks.
Branching Bola: Fixed the fx turning off after recalling.


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Written by Elu

Founder of Smite Hive | Gamer, TV/film lover, and everything else in between.


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