KHEPRI, THE DAWN BRINGER
At dawn, the sun lifts above the horizon, bathing mankind in color and life. At dusk, it sinks beneath the edge of the world, lost to sight, casting all into darkness. While the sun shines on the realm of mortal kind, it is radiant Ra that guides it, but at night we share the sun with the underworld. It is not Ra that moves the sun along its subterranean path but Khepri, the scarab God, he who comes with the dawn.
Scarabs form dirt and dung into perfect spheres. Within, they lay eggs from which their young emerge fully formed. Using powerful arms and legs, scarabs can roll these spheres many times their own size at incredible distances. It is from their father, Khepri, the sacred scarab gained this power. For the Dawn Bringer, the Sun is his sphere and all souls, living and dead, his children.
Khepri is a guardian, a protector and a friend. He is a symbol of power and loyalty. Usually content to stay aloof, Khepri has risen for battle to defend existence from this shattering war. He will fight to shield us until the final sunset.
Yet, it is he that brings the dawn.
•Fixed an issue with the buff tooltip not displaying properly.
•Fixed an issue where the passive meter would tick early.
•The meter should now be more readable overall.
Khepri lunges forward, dealing 80/140/200/260/320 (+40% of his Magical Power) damage to enemies he passes through. If he connects with an enemy god he stops, grabs them, and starts pulling them backwards. Enemies are Crippled for the duration of the pull.
•Khepri will now be able to cancel this ability while pulling a target.
Khepri rolls the sun forward, setting ablaze all enemies it touches, reducing Physical Protections by 5/10/15/20/25%, and dealing 12/15/18/21/24 (+5% of his Magical Power) damage every .3s for 3s. Allies that are hit take 30/35/40/45/50% reduced damage from enemies for the duration.
Khepri calls down the sun’s ire at the target location, dealing 40/80/120/160/200 (+30% of his Magical Power) damage and rooting all targets in the area for 1.3/1.4/1.5/1.6/1.7s.
Khepri blesses an allied god, immediately cleansing them of all Crowd Control as well as granting them 5/10/15/20/25 Power, 20/25/30/35/40 Movement Speed, and immunity to Slow effects. If the marked ally would die while blessed, they are instead revived with a 40/45/50/55/60% of their maximum Health at Khepri’s location.
•Fixed an issue with rank 5 of this ability where Khepri could move during the revival if this ability was used on himself.
•Tooltip now properly displays the ability’s duration.
•Fixed an issue with the buff tooltip not displaying properly.
Added grass that deteriorates over time.
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Renegade Awilix – 600 Gems
Voice Pack Available! (Click Me)
Gamma Slam Cabrakan – 400 Gems
Afterlife Anubis – 250 Gems
- Khepri Wave and Clap
UPDATED GOD CARDS
- Added support for MOTD games to grant skins temporarily.
- Mezmoreyez Announcer Pack has been been updated with new lines.
- Readdressing the T screen crashing for some players.
- Changed ‘Player Icon’ name to ‘Avatar’.
- God select screen will default to minimized when a god is randomly selected.
- Fixed League Qualifying bar showing dodged games in the total qualifying games played.
- Fixed God page showing incorrect values for Attack Speed.
- Fixed Emotes titles not showing after selecting one.
- Fixed mouse scroll wheel not working at God Skins page if cursor wasn’t over a card.
- Added artwork for the login page.
- Revamped the lobby Store.
We want players to feel rewarded for making smart item choices and make sure they have a wide pool to choose from. We looked at some of the underperforming items and tweaked them to make them more attractive for players to utilize.
Breastplate of Valor
Reduced Mana from
Reduced cost from
Reduce Mana from
Reduced cost from
Shield of Regrowth
Increased movement speed bonus from
Increased Passive duration from
Increased Attack Speed from
Increased base Physical Lifesteal from
Passive: AURA now provides +15 Physical Power and +10 Physical Protection to allies.
REMOVED! Physical Lifesteal AURA from Passive.
•Fixed an issue where the aura displayed the old tooltip.
Celestial Legion Helm
Increased Magical Power from
40 to 60.
NEW! Passive: AURA – All enemies within range 55 have their Magical Power reduced by 50 and Attack Speed reduced by 20%.
+20 Physical Power
+40 Magical Protection
+15% Cooldown Reduction.
PASSIVE: You permanently gain +4 Health per stack, and receive 5 stacks per god kill and 1 stack per minion kill. (max. 60 stacks).
•Increased passive to +5 health per stack up to a new maximum of 50 stacks.
•Increased base physical power from
20 to 25.
Reduced Magical Protection from
40 to 35.
Enchanted Buckler/Warded Shield
Reduced base cost of Enchanted Buckler from
820g to 750g, and increased the cost of Warded Shield by 70 to make up the difference.
Reduced Health from
200 to 125.
These items are now available in Assault.
No longer provides Magical Protection.
Now provides +100 Health.
More Gods have had persisting recall fx cleaned up: Agni; Ah Muzen Cab; Cupid; Freya; Guan Yu; He Bo; Isis; Mercury; Nu Wa; Odin; and Ymir.
We removed the Slow on his Ultimate entirely. His Ultimate was too potent and offered little counterplay, especially when paired with the Slow on his Undead Surge. We like his burst playstyle and zone control, but we felt the Ultimate granted him too much safety, and removing the Slow takes away some of this safety.
Fleeting Breath: Fixed this skill dealing unintended damage. The bonus damage was counting an extra heal stack.
Empty the Crypts: No longer Slows enemies hit by Wraiths.
Wild Storm: Fixed Polynomicon Passive activating on target when cast at max range.
Preemptive Strike: Fixed being able to reset her Basic Attack progression when spam cancelling ability.
Defender of Olympus:
- Fixed her arrival fx persisting on Ally after her death.
- Fixed audio from ability persisting after death.
Gravity Surge: Fixed an issue where could not pull Hou Yi during Divebomb.
Fixed some missing voice over lines when destroying objectives.
Bellona’s kit has many strengths, and in this patch we wanted to hit key points where we felt this strength was too much. The Slow granted from Shield Bash was too potent for a single point investment, and late game Eagle’s Rally was coming up too often. This should allow for more counterplay at both early and late game stages.
Shield Bash: Reduced Slow from
30% to 15/20/25/30/35%.
Thunder Strike: Fixed Mana display issue when cast with full Passive.
Crescent Moon: Improved the accuracy of the Arc.
•Fixed an issue with the magical scaling of this ability not applying properly.
Updated weapon trails for Standard, Frost Maiden, and Mastery skins.
Sleepy (Passive): Fixed getting stuck on top of Arena walls after being executed from Ao Kuang.
Fixed mis-colored teeth for Mastery skins.
Fixed Loki’s hands clipping through his face on Infiltrator Victory screen.
Vanish: Updated art for buff icon.
- Fixed Standard voice playing when using ability with Carnaval skin.
- Fixed a rare issue where ability fx persist at the end of match.
Shadow Step: Fixed targets displaying incorrectly at Low Shader Settings.
Judgement Tether: Fixed Osiris able to walk through players while ability is active.
Ratatoskr is meant to be a mobile menace. Unfortunately, his mobility made him too safe and frustrating to handle. Ratatoskr can now only Dart 3 times maximum, and his Ultimate will take longer to get Ratatoskr to safety. He should have some risk of engaging into the enemy team, and these changes should allow enemies the chance to capitalize on greedy plays.
- Decreased distance traveled from
- Is now limited to only 2 resets of Dart within 10s, for a maximum of 3 dashes.
Through the Cosmos: Increased setup time from
1s to 1.5s.
10-Hand Shadow Fist: •Fixed an issue where the damage and healing on the tooltip for this ability was not properly updated.
Fixed lighting issue for Dr. Vanus Defeat screen.
Nature’s Protection: This Passive now only triggers on melee Basic Attacks.
Branching Bola: Fixed the fx turning off after recalling.