Release Date: March 15, 2016
We have a lot on the table for Patch 3.4, Winter’s Bite! First, our newest Goddess joins the ranks; hailing from the Norse Pantheon Skadi and her companion Kaldr are ready to join the Battleground of the Gods. In addition to a new god, the 2016 Season Ticket launches, boasting a large number of new skins and rewards to be earned through playing SMITE and watching SMITE eSports!
This patch also brings some adjustments to a few gods who were under-performing as well as addresses some of the concerns around Solo laners in Conquest gaining too much experience. Additionally, a few items are seeing tweaks to better solidify their identity and their strengths. We are excited for everyone to get their hands on the new adjustments and see how they play out!
Full of mirth rang the halls of Asgard. Celebrating, the Gods drank of mead and feasted on roasted beasts while the corpse of their defeated foe, the Jotun Thjazi, lay cold nearby. For decades were they at odds. Now, that conflict was ended. Odin and his ilk openly boasted of their achievements, laughing and cheering while the floor ran wet with spilled spirits.
Then, the doors swung wide, breathing icy winter wind across the hall. There she stood, spear in hand, skin, porcelain pale, clad in snow dusted furs, and eyes blue as glacier ice but smoldering with vengeful fire. Skadi, the Jotun’s daughter had come.
Transfixed by her beauty, the gathered Gods sought to dissuade her from violence. As a symbol of honor, Odin cast the eyes of her father into the heavens to twinkle as stars for eternity. Skadi was not moved. A life for a life, she demanded.
It was Loki that softened her heart with humor and dance. So jovial was he that, at last, her frozen features cracked a smile.
A wedding! Odin declared. Skadi would marry a God and so, herself become a Goddess. This would be her payment for the life of her father. Now warmed to them, Skadi agreed. Blindfolded, she was to choose her husband by only his feet. Eligible men came forth and Skadi made her choice.
Their marriage did no last. Niord was a God of Summer and Skadi was a Goddess of Winter. After a few years, they amicably parted ways. Skadi returned to the snow-caped mountains of her youth, but without her father or husband, she soon grew lonely. Word spread of a war between the Pantheons. Odin and Loki, Niord and Ullr; these Gods were her family now, and Skadi would not lose the only family she had left.
Passive : Kaldr, the Winter Wolf
Kaldr fights by Skadi’s side and has 2 forms: Beast and Elemental. While in Beast form he can attack enemies and be attacked. While Elemental he is immune to attacks and regenerates health over time. His forms can be controlled with Skadi’s Rune of the Hunt, but he will be forced into Elemental form if he loses all Hit Points.
Hit Points: 5
Attack Speed: 50% of Skadi’s
Movement Speed: 110% of Skadi’s
Lane Minion Damage: 1 HP lost per 5 hits.
Other Source Damage: 1 HP lost from any attack or ability
Skadi throws an icy spear forward, dealing damage (90/140/190/240/290 + 80% of your Physical Power) to enemies and Slowing them for 3s. Kaldr’s basic attacks deal double damage to targets afflicted by Piercing Cold.
Rune of the Hunt
This ability is a toggle. While toggled on, Kaldr assumes Beast form, chasing and attacking the marked enemy. If a marked enemy dies, Kaldr attacks other enemies nearby. When toggled off, Kaldr stops attacking and returns to Skadi, reverting to his Elemental form on the way. This ability can be activated at rank 0 and Kaldr gains new skills as it ranks up.
Basic Attack Damage : 60/80/80/100/100% of Skadi’s Basic Attack Damage
Rank 1: Kaldr gains a dash attack.
Rank 3: Kaldr’s kills heal him.
Rank 5: Kaldr’s attacks give Skadi 10% increased movement speed.
Skadi freezes the ground for 5s at a target location. The frozen area deals damage (70/100/130/160/190 +60% of your Physical Power) to enemies who set foot on it and causes gods to lose control of their movement as they slide across. Skadi’s movement speed increases by 25% while standing on the area.
Winter’s Grasp (Ultimate)
Snowstorms surround Skadi and Kaldr. Upon activation, enemies in range become Rooted and Kaldr is restored to full health. The storms persist for 5s while dealing damage (10/20/30/40/50 +5% of your Physical Power) to enemies every .5s and making Kaldr immune to damage.
Root Duration : 1/1.25/1.5/1.75/2s
Winter’s Wrath Skadi
Recon Artemis – 600 Gems
Voice Pack Available!
Hellrider Chiron – 400 Gems
Sunstar Ra – 1000 Fantasy Points
Battle Bard Apollo – 250 Gems
Thunder’s Roar Raijin – 250 Gems
- Sunstar Ra
- Last Commando Rama
- Adjudicator Anubis
- Crimson Ops Bastet
- White Death Loki
- Silent Blade Nemesis
- Aurum Nu Wa
Which Came First?
New Global Emote
New Announcer Pack
New Music Theme
Oh the Agony
As Hades, land a single Pillar of Agony on 3 enemy gods affected with Blight.
As hades apply Blight on your enemies to augment all four of your abilities in one game.
Cleansed Your Soul
As Hel cleanse three of your teammates from being stunned.
Which Side Are You On?
As Hel kill the same enemy twice with one kill coming from light stance and one coming from dark stance.
As Ullr land 20 Thrown Axe in a single match.
As Ullr land 20 Hail Of Arrows in a single match.
Conquest: Removed one boar from the Fire Giant side Boar Camp.
This is a very targeted adjustment to the amount of Gold and XP that can be farmed in solo lane. We’re investigating additional adjustments to that side of the jungle in future patches, but this should be a good first step in closing the level gap generated from the island.
All items in this tree have had their cost reduced by 50g.
Not in first round of PTS.
The passive effect no longer has a cooldown.
Increased physical power from
30 → 50.
Reduced cost from
2600g → 2400g.
ROD OF ASCLEPIUS
- Increased Aura from
- Reduced cost from
ROD OF HEALING
Reduced cost from
1530g → 1500g.
Sanctuary can no longer be activated while casting another ability.
Increased Healing Debuff Duration from
3s → 8s.
- Added a Weekly Quest cooldown timer to show when you will get your next Weekly Quest.
- Added Bot Difficult Selection for Custom Games.
- Fixed the Ranked badge page is showing S1 medals for S2 leagues.
- Added Undo for Item Store
The button reverts ALL purchases and upgrades since you entered the store.
While our fix to Impale in 3.3 helped out, Anhur still is struggling to find his footing. This patch we’re reducing slightly the cost of his clear, while also improving the benefit of his passive.
Enfeeble: Increased physical protection debuff from
15 → 20.
Impale: Decreased Mana cost from
70/80/90/100/110 → 70/75/80/85/90.
Eat Minion: Fixed being unable to eat the small minions at the Blue camp in Conquest.
Storm Call: Reduced cooldown from
90s → 75s.
We’re expecting a lot of people to be surprised by this one. Hercules has been one of our lowest performing gods, across the board at all skill levels, this season. And we think everyone feels it, as his play-time has slowly decreased to a trickle. We’re improving the benefit of his passive as he levels, and also starting his base Attack Damage and Movement Speed more in line with other Warriors. Additionally we’re reducing the cooldown of Earthbreaker to better line up with it’s combo-paired ability; Driving Strike.
Increased base Movement Speed from
370 → 375.
Increased base Attack Damage from
35 → 39.
Strength from Pain: Increased Physical Power buff from
30 + 1 per level → 30 + 2 per level.
Earthbreaker: Reduced cooldown from
15s → 14s.
Conviction: Increased cooldown from
10s → 12s.
Kukulkan is getting some much needed love this patch! We’re adjusting the mana cost on Whirlwind (a big community request) securing Kukulkan’s position as the king of clear, and also improving the scaling and late game potential from Zephyr.
Zephyr: Increased magical power scaling from
60% → 75%.
Whirldwind: Reduced mana cost from
70/90/110/130/150 → 70/80/90/100/110.
Speed of Light: Increased lifetime from
10s → 15s.
Percussive Storm: Fixed Raijin applying 2 procs of Soul Reaver with this ability under special conditions.
More arrows! Rama now regenerates Astral Arrows faster, and also consumes less mana when using Astral Strike.
Astral Quiver: Increased rate of Astral Arrow regeneration from one arrow every
15s → every 12s.
Astral Strike: Reduced mana cost per arrow from
25 → 20 per arrow.
Increased base physical protection from
11 → 14.
Increased base attack power from
37 → 39.
Expose Weakness (Invigorate): Removed the tooltip error which stated he lost the buff upon switching stances.