Version: 3.10
Release Date: June 7, 2016
There is no creature, living nor dead, more greedy, more vile than a dwarf. In the frozen reaches of Asgaard, beneath her mighty stone peaks, do they dwell, ever hammering to forge more gold jewelry, to carve more gleaming gems, to breathe curses into their finery.
Among these wretched kin is Fafnir, son of Hreidmar, with a swollen smithing arm and a ravenous hunger for violence, both of which are eclipsed by his avarice.
One Spring, Odin, Loki, and Honir visited Hreidmar’s realm, bearing an otter pelt they’d skinned on their journey. Horrified, Hreidmar entombed the Aesir, for the otter was, in truth, his third son. Freedom would not be theirs until Loki returned with the hide filled with gold. Refusing to be outdone, the Trickster God, stuffed the pelt to bursting with the cursed treasure of Advarri. Hreidmar, unaware of the maligned hoard, greedily exchanged the Aesir for wealth. That night, curling his powerful arm, Fafnir strangled his father and vanished into the frosted night with the cursed gold.
And so it was that madness took him. Paranoid his last brother would steal the treasure, Fafnir guarded it jealously while the curse whispered in his ear. Slowly, surely, twisted he became, scaled and nightmarish. His breath turned to poison, his maw, fanged, his demeanor, fouler. A dragon, he became. The very symbol of greed.
For centuries Fafnir kept no company, but the War of the Gods grows ever closer, and the clink of coin runs rampant; a bulging sack on the belt of every warrior. He craves every piece, and spares no thought to shed blood for the glittering gold.
Passive: Endless Greed
Fafnir gains 4 bonus gold from all minions, structures, kills and assists. Fafnir also gains bonus Protections based on the amount of gold he is currently holding.
Curse Strength
Fafnir hurls his hammer forward, dealing damage (100/140/180/220/260 +50% of your Magical Power) to enemies in its path. If Fafnir hits a god the hammer stops short and Stuns them for 1s. The Stunned god also radiates out a cursed pulse, Slowing (20/25/30/35/40%) them and nearby enemies for 3s.
Cost: 60/65/70/75/80.
Cooldown: 15s.
Dragon Form: This ability deals increased damage (50/70/90/110/130 +25% of your Magical Power) that ticks every second for 3s. Also, the cursed pulse shreds Protections (20/25/30/35/40%) in addition to Slowing.
Coerce
Fafnir coerces his allies into fighting harder, boosting Attack Speed (10/20/30/40/50%) for 5s and healing himself (50/80/110/140/170 +40% of your Magical Power). While Coerce is active Fafnir does additional bonus Magic Damage (5/10/15/20/25% of the target’s power.) whenever the affected ally damages an enemy.
Cost: 50
Cooldown: 13s.
Dragon Form: This ability has a larger area of effect and can buff multiple allies.
Underhanded Tactics
Fafnir leaps to a target location and executes a despicable strike, dealing damage (80/120/160/200/240 + 60% of your Magical Power) and disarming enemies in front of him for 2s.
Cost: 70
Cooldown: 18s
Dragon Form: Fafnir can leap much further. Also, this ability deals increased damage (40/60/80/100/120 + 30% of your Magical Power) that ticks every second for 3s and Fafnir Stuns the enemy closest to him for 2s in addition to Disarming.
Dragonic Corruption(Ultimate)
Fafnir transforms into a terrifying dragon and is untargetable during the process. When he emerges in dragon form, nearby enemies are poisoned, taking damage (80/100/120/140/160 + 40% of your Magical Power) every second for 3s. He remains in this form for a duration or until the ability is activated again. As a dragon, his abilities have additional effects and his basic attack changes to a Dragon Breath that deals damage (10/15/20/25/30 + 10% of your Magical Power) 3 times per second. Dragon Breath cannot proc item hit effects.
Cost: 100
Cooldown: 90s
Covetous Fafnir
Aphra Cadabra Aphrodite – Hocus Pocus Chest (200 Gems)
Voice Pack Available!
Roll Chance: 1 of 55.
Rares: Aphra Cadabra, Renegade Awilix, Leona JPF Nemesis, Recon Artemis, Enforcer Athena, Scarlet Coven Isis
Wyrm Slayer Ullr – 400 Gems
Ski Patrol Skadi – 600 Gems
Nile Stalker Sobek – 250 Gems
APHRODITE
My Lovely Lady Birds
As Aphrodite get the killing blow with the damage from your birds.
Kiss Me!
As Aphrodite apply your kiss to every God in the match. This includes allies and enemies.
NOX
Where Did I Go?
As Nox remain inside an ally for 8 Seconds.
Embrace the Darkness
As Nox use Siphon Dark and Shadowlock to deliver the killing blow to at least 3 enemies in one match.
RATATOSKR
Got Nuts?
As Ratatoskr stun three or more opponents at once with Acorn Blast.
Look Out Below!
As Ratatoskr knock up three or more enemy gods at once with Through the Cosmos.
Fixed an issue with TP Gains/Losses when teams that were expected to win were on a certain side of the map.
Due to this change, we will be doing a “Soft” reset of everyone about 100 TP in Diamond 1 and Grandmasters. This reset will be a flat % reduction that varies by the platform and the queue type. This is meant to reduce players who gained a large amount of points they should not have earned while still maintaining the current ranking. As an example, someone with 2,000 TP in Conquest Ranked on PC will be reduced by 82.5%, reducing that player to 350 TP.
PC
Conquest Ranked: -82.5%
Joust Ranked: -92.5%
Duel Ranked: – 80%
Console (To be applied in 3.10 for Console)
Conquest Ranked: -75%
Joust Ranked: -50%
Duel Ranked: -75%
Increase the weighting from +- 5 to +-8 for TP gains when teams are unevenly matched.
To explain this change we want to give clarity to how TP as a whole works. Every game the amount of TP earned or lost is modified based on the expected outcome of a match was as well as how far a player’s MMR is from the division they “should” be in. All players begin at 11 TP and then lose or gain points based off these metrics and are then adjust up to +-5 based on how fair the match was (+-0 if 50/50) and +-6 if you are not in the division your MMR would suggested. In previous patches players could earn +- 5 points based on whether or not they were favored for a given match, and this has been increased to +- 8.
- Fixed whispers after every game.
- Fixed Sol’s achievement “Disparate” having an incorrect description on Steam.
GAUNTLET OF THEBES
These items aren’t seeing as much play as expected, so they are all receiving a small bonus to their primary stat: Health. Health items have high power potential, so adjustments to this tree will be small and careful.
Increased Health from 350 → 400.
MAIL OF RENEWAL
Increased Health from 350 → 400.
STONE OF GAIA
Increased Health from 350 → 400.
AH MUZEN CAB
AMC players have a lot of flexibility on when and where to place Hives, and this reduction should make that process more convenient.
Hive: Cooldown Reduced from 16s → 14s.
ARTEMIS
Fixed an issue where Calydonian Boar would be untextured on the Recon Artemis Skin.
HE BO
He Bo’s low cooldowns define him as a mage. Waterspout’s reduced mana costs will allow him to better fit this specialty.
Waterspout: Mana cost reduce from 70/80/90/100/110 → 65/70/75/80/85.
KUKULKAN
Kukulkan excels when he is able to maintain proper spacing between himself and enemies, especially towards the late game. By reducing Slipstreams cooldown per rank Kukulkan will more often have one of his spacing tools available to him.
Slipstream: Reduced Cooldown from 15s → 15/14/13/12/11s.
RATATOSKR
Ratatoskr has had a fairly powerful release, so we are looking to take away some of his power throughout the game. In addition to his hotfix adjustment, Dart is seeing a base damage decreased while Flurry is seeing adjustments in its cooldown and protection shred. We will continue to monitor the new Ratatoskr closely to ensure he is in a healthy balance spot.
Dart: Base damage reduced from 100/140/180/220/260 → 80/120/160/200/240.
Flurry:
Cooldown increased from 12s → 14s.
Protection Debuff Reduced from 2/3/4/5/6 → 2/2/3/3/4.
RAIJIN
Raijin is a character who has a lot of potential to disrupt and poke out enemies, and when choosing to use his escape ability offensively with Raiju he can have some hefty burst as well. With this change we want to limit the amount of burst that comes from the easiest to confirm combo.
Thunder Crash:
Lightning Damage reduced from 20/30/40/50/60 → 20/25/30/35/40.
Thunder Damage reduced from 40/60/80/100/120 → 40/50/60/70/80.
SUSANO
Storm Kata when combined with Bluestone Pendant was allowing Susano to control the pace of the early game. By removing some of the edge on Storm Kata and removing its ability to proc Bluestone Pendant (and other item effects) twice, players should find more room to play against this mobile assassin.
Storm Kata:
Scaling reduced from 90% → 80% on both hits.
No longer procs multiple item affects (like Bluestone Pendant) more than once.
Fixed an issue with this ability when ranked up mid use.
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