SMITE Ravana & Nox Xbox One Patch Notes




  • Conquest and Joust leagues are now open for players at player level 30 who have mastered at least 16 gods.
  • Acquire badges as you climb through the ranks.
  • View your friend’s progress via the league leaderboards.

New User Updates: Up until level 5

  • Players will be defaulted to the Co-Op tab selection on the play screen.
  • “RECOMMENDED” will be visible and flashing on Co-Op Arena Queue.
  • Conquest, Assault, Siege, and Match of the Day will be unlocked at level 5.

Summer of Smite updates

  • Expanded to include all content of the Summer of Smite.

Pause menu item added for offline modes and Custom matches.

  • Players can now pause a match in custom and practice matches.

Option to turn Aim Assist on/off

  • Players can now turn off the aim assist so they can have more direct control over their skill shots.

Option to turn controller basic attack vibration on/off

  • Based on community feedback we brought back an option to turn on basic attack vibration.

Ability to view your god’s stats in match within the item store

  • Players can press the menu button while viewing the match item store to view their god’s stats and build accordingly.

Fixed an issue in which the large health bars were not appearing over map objectives such as the Fire Giant and Gold Fury.

  • We are now displaying the numerical health values for these objectives.
  • Fixed an issue where the information in the player’s profile menus would not update properly.
  • Implemented more fixes to the party system.
  • Added VGS command for GEB’s Save the World Emote
  • Added VGS command for Global Emote (Summer of SMITE Fireworks Emote)

Announcer packs can now be equipped through the player profile.

  • Obtain an announcer pack through Summer of Smite.
  • Transfer existing announcer packs with the one time PC transfer process.




Power does not come without sacrifice. The greater the sacrifice, the more immeasurable the power. Ravana, the Demon King of Lanka knew this. For years he worshipped, showing his devotion through isolation, prayer, and penance before the shrine of Shiva. Yet for years he was met with only silence. In his pursuit of immortality, he sacrificed his very life. He cut off his own head.

Agony and pain met him as it regrew. He was greeted not by death, but by rejection. Shiva the Destroyer did not want him. Ravana was undaunted. Nine more times his head was offered, and on his tenth sacrifice, Shiva was finally sated.

For the Demon King, Shiva granted a boon. Instead of immortality, he gained invulnerability against those he viewed as threats – gods or demons. Ravana could not be destroyed.

A master of combat, a genius scholar, a peerless leader, and now invincible, Ravana amassed an army of fiends and monsters to conquer the world. None could stop him. The Monkey King tried, but Ravana fought off his attacks. The Demon King’s armies conquered all, leaving Ravana to rule from the golden throne.

Vishnu, in his wisdom and grace, would not permit Ravana’s dominance. By gods and demons Ravana could not be harmed, but by mortals…

Thus was Vishnu reborn as Rama, a mere man. Now trained as a warrior, Rama calls the Demon King to battle.

Pride scraping like a knee on stone, Ravana rallies his monstrous siblings, his conquered allies, and his formidable army to answer Rama’s taunt and their rivalry will shake the world.


Passive - Chain of Blows
Chain of Blows
Each successive hit within 5 seconds adds to Ravana’s combo chain, allowing Prana Onslaught to do an additional 7.5% damage for each hit in the combo, up to a maximum of 80% total. Additional hits above 8 will not count towards this damage again until Prana Onslaught has been fired.
Q - Prana Onslaught
Prana Onslaught
Ravana throws a powerful punch, projecting his prana with it to deal 60/80/110/150/200 (+75% of his physical power) damage and slowing for 2s all enemies in front of him.
Cost: 30/38/45/53/60.
Cooldown: 6s.
W - Overhead Kick
Overhead Kick
Ravana performs a high kick sending a shockwave forward to deal 55/90/125/160/195 (+70% of his physical power) damage to all enemies in a line and rendering him damage immune during the action.
Ravana is Crowd Control immune during this ability.
Cost: 60/65/70/75/80.
Cooldown: 16/15/14/13/12s.
E - 10-Hand Shadow Fist
10-Hand Shadow Fist
Ravana’s fists fly forward, dealing 115/140/164/190/215 (+55% of his physical power) in damage to enemies in a line passing through minions and stopping on the first god hit. Hit gods are rooted for .8s. Damaging enemies heals Ravana 10/15/25/40/60 per hit.
Cost: 55/60/65/70/75.
Cooldown: 15s.
R - Mystic Rush
Mystic Rush
Ravana rushes to his target, dealing 70/100/125/150/175 (+35% of his physical power) in damage to them and knocking aside all enemies in his path. The target is then linked to Ravana, doing full damage to him while all other enemies do 40% reduced damage. Doubles current passive stacks. Shield: 40/45/50/55/60%
Cost: 80/90/100/110/120.
Cooldown: 90/85/80/75/70s.


Tyrant Ravana100 Gems

Tyrant Ravana




Flame of the Night
Flame of the Night (Passive)
Nox’s candles gather energy from all abilities she uses. For every ability Nox casts a candle is lit. For every candle lit Nox gains +3% magical power. When Nox takes damage one of her candles is blown out.

Shadow Lock
Shadow Lock
Nox extends her shadow, Rooting a single enemy god in place for 2s and dealing damage equal to 30/40/50/60/70 +20% of her Magical Power every 0.5s. Nox must channel to maintain hold on the target, but may cancel this ability early.
Cost: 50/55/60/65/70.
Cooldown: 10s.

Siphon Darkness
Siphon Darkness
Nox creates a void of darkness that silences all enemies within. After 2s it explodes, dealing 90/160/230/300/370 +100% of her Magical Power as damage.
Cost: 70/75/80/85/90.
Cooldown: 15s.

Shadow Step
Shadow Step
Nox dashes forward, dealing 70/110/150/190/230 +40% of her Magical Power as damage to all enemies. If she hits an allied god, she leaps into their shadow, traveling with them. When Nox exits a shadow, she deals damage again in radius 20 around her. Nox may cancel this ability early to exit shadows.
Cost: 90.
Cooldown: 15s.

Night Terror
Night Terror
Nox unleashes a vortex of dark energy that explodes on contact with an enemy god, dealing damage to all enemies in range 20 and applying damage over time. Enemies hit are also weakened, dealing less damage for the duration.
Cost: 100.
Cooldown: 90.



Arena Visual Update
The Arena map has undergone a full visual upgrade and features new buff creatures.



*Click on each image for the full resolution!
Bizzy B Cupid500 Gems (Summer of SMITE Item)

Bizzy B Cupid
Voice Pack Available! (Click me)

Madame Darkness Nox400 Gems

Madame Darkness Nox
Voice Pack Available! (Click me)

Triumph & Agni – Play 30 Hours With Referred Player In Party

Note: You can only earn progress for this achievement after the release of the patch, no existing time played will be credited.
Triumph & Agni
Voice Pack Available! (Click me)

Crimson Death Kali250 Gems

Crimson Death Kali

Heavenly Warlord Sun Wukong250 Gems

Heavenly Warlord Sun Wukong

Iron Crow Hou Yi – 7000 Fantasy Points

Iron Crow Hou Yi
Voice Pack Available! (Click me)

Dragon King Ao Kuang250 Gems

Dragon King Ao Kuang

Retro Hercules – Win 10 Matches in August
Retro Hercules

Keymaster Janus – ???
Keymaster Janus
NOTE: New Gold/Legendary/Diamond skins will start rolling out for new Gods/Goddesses from now on. Previous Gods/Goddesses will slowly be updated as well. Their armor will change gold/diamond, but their skin/flesh will remain the same. This will be a slow process for previous Gods/Goddesses and not all are guaranteed an update.
Golden/Legendary/Diamond Bellona GLD Bellona

GLD Bellona Full
Golden/Legendary/Diamond Anubis GLD Anubis
Golden Anubis
Diamond Anubis



  • Firework Global Emote [Summer of Smite]
  • Anhur Furious
  • Anubis Furious
  • Janus Furious
  • Cupid Furious
  • Aphrodite Furious
  • Hercules Dance
  • Janus Special
  • Chronos’ Dance
  • Artemis Dance



Quicksilver Mercury
Quicksilver Mercury
Ms. Diagnosis Neith
Ms Diagnosis Neith



  • Squiddle Ward Skin
  • Beach Pedestal (Summer of Smite Reward)



  • Fixed Ra bot not leveling up with you in Jungle Practice.
  • Fixed rare issue where Phoenixes would not respawn.
  • Fixed a number of 2D ground targeters still displaying 3D elements.
  • Increased accuracy of Buff/Debuff timers on the HUD.
  • Visual improvements have been made to Pedestals in the Match Lobby.
  • Added new background to the End of Match Lobby.
  • Fixed issue where several bots would spawn on the same point in Custom matches.
  • Updated several tooltips for improved consistency.
  • Fixed Greater Sprint having outdated passive text for non-English localizations.
  • Corrected an error in new player training Favor rewards.



  • Added numerical values under the Objective Health Bars.
  • Wards are no longer able to be hit for the 1s they are revealed when placed.

Jungle Changes

  • Reduced Elder Harpy XP value from 140 to 110. This includes Mid Camp and Back Camp Elder Harpies.
  • Increased small Harpy XP value from 22 to 30.
    A highly requested change, the point at which lifesteal items can allow soloing objectives is being shifted to much later in the game.

    • Fire Giant, and Gold Fury now have 50% reduction in Lifesteal from hitting them.
    • Fixed issue where Jungle Buffs could get stuck in the air.
    • Fixed issue where the Titan could get stuck on a wall when returning to base in Joust.
    • Fixed issue in Assault where players would be unable to buy items for the rest of the match.

    Ward Changes
    The warding meta-game within Smite has become stale. There is currently no scarcity in vision. Reducing the vision range of Basic Wards and incentivizing removing wards is expected to increase “gankability” in the laning phase.

    • Reduced the maximum number of wards placed per player from 3 to 2.
    • Killing an enemy Basic Ward or Sentry Ward rewards 50 gold. (Last hit only, no assist).
    • Basic Ward vision range reduced from 60 to 45.
    • All Wards are revealed for 1s when placed, and are not hittable.
    • Eye of Providence has been removed.

    Gold Fury
    We initially lowered the value on the Gold Fury to limit the snowballing potential of the team who secured it. We still like this direction, but we wanted to bring a little value back so teams that do prioritize the objective still feel rewarded, especially early.

    • Adjusted the value of Gold Fury gold reward from 100 +10 per minute to 150 +10 per minute, still capping at 350.
    • The value of the Gold Fury kill now scales team XP starting at 100 and gaining +10 per minute of game time, to a maximum of 250.
    • The Gold Fury now breaks player deployables that bar her path.

    Kill Bounties
    XP rewards for god Kills in the early game have been adjusted. The calculations now grant less for low level victims, but still are rewarding at higher levels.

    • Globally, XP bounties for players has been adjusted to reward less XP for early game kills, by giving 50 + 30 * Victim’s Level.
    • In Arena, XP bounties for players remain similar to before, rewarding 50 + 13 * Victim’s Level.

    Jungle Creatures
    There are a number of modifications to the jungle and to Hand of the Gods happening this patch. The base stats of several camps have been adjusted to reflect this.

    Cyclops (Small)

    • Reduced starting health from 250 to 180.
    • Reduced physical damage from 9 to 5.

    Harpy (Small)

    • Reduced starting health from 250 to 180.
    • Reduced physical damage from 8 to 5.

    Cyclops Buff Holders (Big)

    • Reduced starting health from 1080 to 960.
    • Increased health growth from 55 to 65 every 3 min.

    Conquest Jungle Camps
    The mid camps are returning to their first spawn at 0:10 to encourage more diversity in teamwide jungle starts. Along with this, we are adjusting the flow of the jungle by offsetting and reducing many of the jungle camp respawns. We want the jungle to feel fluid and varied, giving the jungler role in Conquest more options for possible routes while ensuring they have enough to do in between ganks.

Attack Speed Camp (Purple)

  • Reduced respawn timer from 4 min to 3 min.

Mana Camp (Blue)

  • Reduced respawn timer from 4 min to 3 min.

Harpy Camps (Back)

  • Reduced respawn time from 100s to 80s.

Elder Harpy Camps (Mid)

  • Now spawn at 10s.
  • Corrected issue where respawn was 3:10 rather than 3min.



  • Season Ticket Loading Frame now evolves at 4000 and 8000 Fantasy Points.
  • Fixed missing Smite Fantasy Points icon in Notification center.
  • Profile – Fixed missing mouse over for My Contribution icon.
  • Clan – Admins can now update clan data without having new clan events reset fields.
  • Match Details – Fixed showing level 20 for all players in stats tab.
  • Match Lobby – Fixed 1st Ban showing wrong sort order for Draft Pick.



Most of our itemization adjustments this patch are focused around Hunters, and the recent meta shift. We are primarily adjusting early game builds in this patch, and we will look to make more substantial adjustments to the late game as needed in subsequent patches.
Ancile, as a stacking item, has some ramp up time and was difficult to pick up in time to get the Protections and Cooldown Reduction you wanted for a build at a comfortable timing. Reducing its cost means you can start stacking sooner.
Reduced cost from 2400g to 2250g.
Attack Speed reduced to 20% from 30%.
Bluestone Pendant
Bluestone Pendant
Bluestone Pendant’s effect reaches farther beyond the early game than we’d like for a starter item, and is seeing a reduction in its percentage based Passive. Its power is also being reduced.

Reduced Physical Power from 15 to 10.
Reduced passive mana return from 3% to 1.5% of missing Mana.
Witchblade’s purpose is to target enemy players who are built for in-hand damage, and is being scaled up to match the Attack Speeds these kinds of gods are able to achieve given Season 2 itemization.

Increased Attack Speed slow Aura from 15% to 20%.
Increase Power reduction on enemies from 25 to 30.
Fixed tooltip error showing +20% Attack Speed instead of +15%.
The Executioner
The Executioner
Executioner is getting a slight adjustment to bring down it’s Attack Speed contribution to an overall build.

Reduced Attack Speed from 25% to 20%.
Cost increased from 2200g to 2250g.
Heartseeker has always been an exciting item. However, we are shifting its focus away from farming and to a more exciting stacking method. Along with this, the amount of stacks has been greatly reduced, meaning that subsequently each stack is worth far more Physical Power. Heartseeker’s cost is being increased, to make picking it up a bit slower.

  • Now round up when losing half stacks on death, to a minimum of 1.
  • Increased cost from 1790g to 1890g.
  • +20 Physical Power, +10 Movement Speed.

You gain +6 Physical Power per stack, and receive 2 stacks per god kill and 1 stack per god kill assist. Half of your stacks are lost on death. (Max 10 stacks).
Shield of Regrowth
Shield of Regrowth
More Physical Protections are being added to better highlight Shield of Regrowth as a hybrid item.

Physical Protection increased from 20 to 30.
Runic Shield
Runic Shield
Runic Shield is Witchblade’s mystical cousin, but costed slightly too much to be picked up in some situations.

Reduced cost from 2400g to 2300g.
Celestial Legion Helm
Celestial Legion Helm
This item exists to fight crits. With some games having two or more players per team with crit and this item still not being purchased… “Probably needs a buff”.

Reduced price from 2850 to 2350.
Reduced passive proc frequency from every 15s to every 6s.
Hand of the Gods
Hand of the Gods
Rank 1: Only hits a single target. Target is always the one with the highest maximum health.
Rank 2: Now hits 2 targets. Targets are always the two with the highest maximum health.
Rank 3: NPC Targets are always the three with the highest maximum health.
Wrath of the Gods
Wrath of the Gods
We have increased the damage from 900 to 1000 true damage to allow for this active to have a slightly larger window where you can use the damage appropriately and have it compete with high damage Ultimates.

  • No longer deals a % of health damage to objectives bosses.
  • Increased damage to objectives from 900 true damage to 1000 true damage.
  • Subsequent Wrath of the Gods uses by your team on the same target deal 50% reduced damage for 10s.
  • Objective health bars now turn yellow at 900 health.

Greater Sprint
Greater Sprint
Sprint as a whole was providing too much utility as an escape tool in the early game and transitioning into a heavily offensive skewed ability in the late game.

  • No longer removes in-hand movement speed penalty.

Heavenly Agility
Heavenly Agility
Reduced duration from 6s to 5s.
Magi's Blessing
Magi’s Blessing
Even with earlier adjustments, Magi’s Blessing is over performing; activating multiple times in skirmishes. This item has moved outside of its intended position as an anti-cc tool to an obligatory luxury item for all classes. We are extending the cooldown on the passive and adding a bump in gold to focus this item more precisely.

Increased price from 2250g to 2350g.
Increased cooldown from 60s to 90s.
Qin's Sais
Qin’s Sais
Price reduced from 3050g to 2850g.
Shoes of the Magi
Shoes of the Magi
Magical Power Reduction changed from 65 to 40.
NEW! Provides +10 Magical Penetration.
Price increased from 1550g to 1600g.
Void Shield
Void Shield
Fixed description displaying “Passive” instead of “Aura”.


Fixed missing fire fx playing in lobby.
Ah Muzen Cab
Ah Muzen Cab
Bees!: Basic Attacks from Ah Muzen Cab will now extend the duration of Bees! on the target by 1s.
Targets that suffer from Bees! for 4s are Disarmed for 1s.
Reduced duration from 3s to 2s.
Fixed issue where Vulcan’s turrets would not take damage from Bees! if hit with Ah Muzen Cab’s Honey.
Ah Puch
Ah Puch
Ah Puch’s Ultimate will now end if he dies. This is a major change in how players fight him, and add additional vulnerability to the God of Decay.

Undead Surge: Updated targeter and FX radius to more closely match affected area.

Undead Scourge: Updated tooltip to say at ranks 1-3 this ability only spawns one decaying corpse.

Empty the Crypts: Now disappears when Ah Puch dies.
Across the Sky: Fixed a few Conquest map issues where Apollo could leave the map.
Ao Kuang
Ao Kuang
King’s Sword (Passive): Fixed issue where casting an ability while out of Mana could consume two charges.

King of the Eastern Seas: Fixed several cases where landing the ability would not properly knock up or Execute the target.
Fixed arrow issue when she uses emote in lobby.
Transgressor’s Fate: Fixed an issue where enemies could be affected by the trap’s pull after they had teleported away from it.
Feather Step: Fixed not Crippling Sun Wukong while in Bird form.

Gravity Surge: Fixed Roots not properly shedding.
Since these pesky cat’s natural predator (Hand of the Gods) is seeing a reduction, the kitty’s health is being reduced as well.

Cat Call: Reduced health of cats from 650/700/750/800/850 to 500/550/600/650/700.
Rain Dance: Fixed missing targeters from Slaughterhouse skin.

Storm Call: Fixed an issue where incorrect FX were used when casted near a deployed axe.
Fixed missing Cooldowns from description.
Fixed missing targeters from Slaughterhouse skin.
Jade Rabbit

  • Increased speed for Jade Rabbit to shorten time he takes to purchase items.
  • Fixed issue where Jade Rabbit would get stuck on a wall in Joust map.
  • Fixed Rabbit not returning with Actives and Consumables purchased if using Auto Buy.

Moonwaltz: Updated description to say that it also gives Mana for dodging Basic Attacks.
Fixed clipping issue when using Dance emote in lobby.
Rollout: Fixed Geb losing movement speed after gaining crowd control immunity.
Guan Yu
Guan Yu
Warrior’s Will: Fixed Cripple immunity not working.
Earthbreaker: Fixed not hitting if targets were partially in a wall.
Hou Yi
Hou Yi
Hou Yi’s dash has been reworked to better match his snappy playstyle, and give him more options when deciding to escape or commit to the fight. Once in the air, he’ll be given a Golden Crow’s eye view of the battlefield.. eh? eh?

Divebomb: This ability has been reworked. When activated, Hou Yi will jump straight up into the air and pause, choosing a landing location.
Mark for Death: Tooltip updated to properly display 10% + 1%, rather than 10 + 1.
Lash: Fixed Lifesteal being granted on targets with Shield of the Underworld.
Destruction: Fixed Roots not properly shedding.
Fixed Arena Recommended Item Build missing last item.
Vanish: Fixed the buff timer disappearing when using Basic Attack and not hitting anything.
Retribution: Updated tooltip with correct healing values.
Ne Zha
Ne Zha
Ne Zha’s getting a new passive! One of the most requested abilities for a rework, this new passive opens up a vast number of new tactical options for the Third Lotus Prince.

Righteous Spirit: Immortal Spirit has been reworked into Righteous Spirit.
Ne Zha gains a stack when he hits an enemy with a Basic Attack, and an additional stack for Critical Strikes. He may activate Flaming Spear to consume these stacks and heal himself.
Heals for 1.25% per stack, max. 20.

Armillary Sash: Fixed not dealing damage if hitting crowd control immune targets.

Wind Fire Wheels: Fixed an issue where using the ability on Janus while going through a portal could cause both players to get stuck.
Shadow Lock:

  • Fixed an issue where Nox could cast this ability twice.
  • You can now use instant cast active items while channeling this ability, without interruption.
  • This ability is no longer affected by Crowd Control Reduction, as long as Nox is still channeling.

Siphon Darkness: Fixed tooltip to correctly show 2s.
Shadow Step: Fixed a bad interaction with Janus Portal.
Whirlpool: Fixed Trident debuff icon showing on enemies instead of Whirlpool.
Ra 2
Divine Light: Updated tooltip to state that enemies looking at Ra will gain 2 slowing stacks per tick instead of 1.

Acorn Blast:
Emerald Acorn: Reduced maximum number of hits that trigger a heal from 5 to 4.

Dart: Now marks all targets hit instead of just one target per Dash. Hitting a marked target at any time will cause Dart to not reset its Cooldown.

Through the Cosmos: Ratatoskr will now land at the last valid targeted location if the ability times out while targeting a non-valid location.
Reduced damage from 250/330/410/490/570 to 200/260/320/380/440.
Reduced scaling from 100% to 70%.
Reduced maximum time on one branch from 4s to 3s.

Opal Acorn: Reduced scaling from 70% to 55%.

Sapphire Acorn: Reduced damage from 30/35/40/45/50 to 10/15/20/25/30.
Reduced scaling from 60% to 40%.

Blue Acorn: Reduced Physical Power from 30 to 25.

Yellow Acorn: Reduced Physical Power from 30 to 25.

Sapphire Acorn: Reduced Physical Penetration from +15 to +10.

Emerald Acorn: Reduced Physical Penetration from +15 to +10.
Tail Whip: Fixed issue where ability would not go on Cooldown if interrupted.
Sun Wukong
Sun Wukong
72 Transformation: Fixed an issue where quick casting would not work for the Eagle transformation.
Wield Axes/Bow: Now mentions Disarm in description.
Fixed untextured assets at Defeat screen.
Branching Bola: Fixed a case where sometimes the FX would turn off.
Poison Darts: Addressed issue where Xbalanque would not be able to attack after casting ability.
Rework clap emote not animating.


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Written by Elu

Founder of Smite Hive | Gamer, TV/film lover, and everything else in between.


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SMITE Season 2 Rules & Rewards

Spring Festival Chest Available on Xbox One