STATUS: This patch will go live on PC on October 6, 2015.
Sources: God Reveal, Official Patch Notes
Sol and her brother came into this world radiant, glorious beings. So enamored with them, their father arrogantly named each after a sacred heavenly body, he for the moon and she, for the sun. As they grew, each child proved their namesake. Mani, of the moon, was contemplative, obedient, calm. Conversely, Sol became willful, spirited, passionate. His children were everything a father could dream, but Odin and his ilk were not pleased. For their father’s hubris, Mani and Sol were punished.
To the sky, they were sent, each to lead the chariot that dragged the sun or the moon. At their heels were loosed the bloodthirsty sons of Fenrir. Hungry wolves, relentless in pursuit of their prey.
Resigned, Mani guided his steeds through the night, ever ahead of his hunter, but Sol did not accept her fate. Furious at the Gods, she taunts and challenges the wolf Skoll as she blazes across the sky, unleashing her spite on the only opponent she can reach.
Odin has never shown signs of regret for his decision, but now war is upon the land. His attentions are turned. Sol, normally confined to her chariot has found a way to send her flaming essence to the battlefield. To the casual observer, the combat, the bloodshed, may all seem just a game to Sol, but she is driven by an age old grudge and a desire to be free.
UNSTABLE MANIFESTATION (PASSIVE)
Sol gains Heat as she uses abilities and hits with basic attacks. She gains +1% Magical Power and +1% Attack Speed for every 3% Heat. At 100% Heat, Sol’s basic attacks gain +50% Damage. Heat decreases over time.
Sol burns bright, gaining a large amount of Heat and healing her form slowly over time and igniting the ground around her. Enemies that walk onto the fire take damage every second.
Sol’s next basic attack explodes, creating a shockwave that travels out dealing damage. At full size the wave reacts, dealing damage again and slowing enemies.
Sol burns down her manifestation, gaining movement speed and ignoring all movement penalties, while leaving a trail of fire behind her that damages enemies.
After 3s Sol loses coporeal form for a short time and her trail explodes stunning enemies for 1.5s. Sol may leave her incorporeal form early.
Sol unleashes all her flame and fury from the sky, striking 8 times along a moveable ground target location. Enemies hit are knocked back on the first strike, and take only 20% damage on successive hits.
Grim Mariachi Loki – 400 Gems (Halloween Chest)
Voice Pack Available (Click me!)
UPDATED GOD CARDS
We would like to thank Jishnu Nandwana (Jaggudada) for working with us to bring his Kali Convention artwork into SMITE.
- Sol Clap and Wave
- Standard Ares has been switched back to the original art.
The Basic Tutorial has been updated with a more matinee driven approach, giving new players a slightly more story driven and engaging introduction into SMITE. In addition to this change, we have also modified the steps to put more focus on the things that we want new players to learn. Give it a try and please provide feedback!
Some changes have been made to the Arena Tutorial to teach players about the Buff camp aggro rules, the juggernaut, etc. We hope that these changes will better help new Arena players learn the game mode and map.
Ongoing improvements to the god bot behaviors is in the works. The latest phase of changes has focused on simplifying their decision making and better preparing them for future improvements.
Arena Map Visuals
The Arena has been decorated for the Halloween season. The map will include many themed decorations, spooky music, zombie minions, and Siege Minion now wielding a Jack-o-lantern Bomb!
Upon death, all gods will now leave behind a tombstone.
Roll to unlock content from Halloweens past, as well as a chance to unlock the Exclusive Grim Mariachi Loki!
- Play screen – New flow and visual overhaul.
- Players with privacy flag set will be excluded from leaderboard results.
New Achievements for Arachne and Rama:
Arachnophobia: As Arachne, have your broodlings deliver the killing blow to an enemy.
Wrapped Up: As Arachne, successfully Stun 3 or more enemy gods in a match with cocoon.
I’m a Pro: As Rama, kill two enemy gods while in your Ultimate.
Ouch: As Rama, Cripple every enemy god in a single match using Rolling Assault.
Fixed Achievement ‘Charge!’ being given to Hades players in certain scenarios
Now available on the Assault map.
Passive: Reduced additional damage from
30 to 26 over 2s (max 2 stacks).
MAIL OF RENEWAL
This item is certainly seeing some play as of the recent changes to it. We love this item since it has become a compelling choice, but it was slightly too efficient when the Passive proced. We are toning down the Passive to bring this item back into line.
Decreased passive healing from
20% → 15% of your maximum Health and Mana.
SHOES OF FOCUS
Now provides 250 Mana.
SHOES OF THE MAGI
- No longer provides 250 Mana.
- Magical Power increased from
The Moves: Increased the Knockback strength from
175 → 250.
Often Awilix players find themselves having to hit a very small timing window from when someone took off to when they went behind a wall. We want to reward Awilix for saving the Ultimate to pull a fleeing opponent, even if they have jumped over a wall.
Gravity Surge: Can now pull enemies through walls with Gravity Surge.
Rain Dance: Slow increased from
5/10/15/20/25% → 20/25/30/35/40%.
Atlas of the Yellow River: He Bo and his allies are now immune to Slow effects while on the River.
Hou Yi is a Hunter who lacks a hard steroid to really allow him to box, instead focusing on landing powerful (and Stunning) Ricochets to make up for this. By lowering the Cooldown Hou Yi players should feel more impactful more often while also taking less of a risk when they go for those double bounce trick shots.
- Reduced Cooldown from
- Fixed an issue with projectile accuracy from the sides.
Dive Bomb: Increased Physical Damage Scaling from 30 → 60%.
Mercury players who use Fastest God Alive to its fullest often see themselves landing very powerful in-hands out of their Ultimates or when ganking. We like this playstyle and how it forces people to go just far enough with their Ultimate so they can turn around and punch the god with a powerful hit. Because of this we have chosen to up the payoff potential of this Passive.
Fastest God Alive: Increased maximum damage bonus for distance traveled from
50% → 75%.
Retribution: Reduced Cooldown from
18s → 16s.
Shadow Lock: This ability now Cripples, in addition to Roots.
Night Terror: Improved targeting accuracy.
After looking at Sobek’s performance and his limiting factors, we chose to lower the Mana costs on his abilities as well as give his Ultimate more utility. Lowering his Mana costs means he should be able to protect his teammates and catch enemies much more often. Increasing the utility on his Ultimate means he has better engage potential with this ability, while also allowing this Ultimate to act as a much stronger deterrent for chasing enemies.
Charge Prey: Reduced Mana cost from
70/80/90/100/110 → 70/75/80/85/90.
Sickening Strike: Reduced Mana cost from
70/80/90/110/110 → 60/65/70/75/80.
- Sobek now increases his Protections by 30% while submerged.
- Slow increased from
- Increased Defence Stance Protections from
- Decreased cooldown from
Backfire: Fixed issue with ability preemptively hitting collision.
When viewing Xing Tian’s performance, we noticed his Ultimate was still providing a high amount of damage tied to a very potent, potentially team-wide, Crowd Control effect. We have adjusted the scaling down, and increased the Cooldown to 100s at all ranks to control the potency of this skill to still be strong, but more manageable.
Whirlwind of Rage and Steel:
- Increased Cooldown from
100/95/90/85/80s→ 100s at all ranks.
- Reduced Magical Power Scaling from
Zhong Kui is a Mage that needs to get into the middle of the fight to be effective. While he has tools in his kit to help him, we felt that in too many situations he just didn’t have what he needed to get the job done. We have increased some of his base stats, as well as allowed him to have Magical Protection scaling to help him in later phases of the game. We will be watching these changes closely to see how it affects The Demon Queller.
- Increased base Health from
- Increased Health per level from
- Increased Magical Protection per level from