Force of Nature Patch Notes


Version: 3.14
Release Date: August 2, 2016



Terra Mater, quite literally the mother Earth, rests dormant beneath every living thing. Upon her flesh, trees stand like hairs, rivers weave like veins, and oceans lap against her sides. Long has she slept; since her son, the Titan Saturn, was cast down by his own son. It had all gone so wrong.

At the forging of creation, Terra was split from all other primordial matter to form the earth. Above her, Ouranos, the sky, suspended angelically. She loved him immediately and made him her king. Their children were Titans, beings even more powerful than they. In his fear and jealousy, Ouranos buried the Titans within the earth. Terra began to see the arrogance, the vanity, the hatred in her husband. Conspiring with her children, she freed them and overthrew Ouranos.

Youngest of the Titans, Saturn, ruled next. Terra could not have been more proud, but prophecies claimed Saturn would be defeated by his children, just as Ouranos had. To prevent this, Saturn consumed his offspring. All but one. Jupiter escaped, and with righteous fury split Saturn open, unleashing his swallowed siblings. Violently, they defeated the Titans, Terra’s children, and claimed the world as their own. Mournful of the children she lost, Terra slept. And ages passed.

But the ravages of a new war have scarred her skin. Her grandchildren, those arrogant, vain, treacherous Gods that stole the world from her son, those Gods, so reminiscent of Ouranos, bleed into her bones with every battle. Now, she finally rises from her slumber. She rises to claim the throne for herself.


Standing Stones - Passive
Passive: Standing Stones
Terra’s abilities create Standing Stones. As long as any Standing Stones are on the battleground Terra becomes Knockup immune and her Basic Attacks will Slow enemies. If Terra Shatters her stones, This Buff will remain active for 3s afterward.

Force of Nature - 1
Force of Nature
Terra gains momentum, causing her to dash forward and deal damage to enemies she passes through. Terra may dash through her own Standing Stones to Shatter them. If she does she may dash one more time within the next 3s.
Type: Magical
Range: 35
Damage: 60/100/140/180/220
Cost: 50

Crushing Earth - 2
Crushing Earth
Terra raises up two Standing Stone walls on either side of a target location, Slowing enemies in between by 20%. As long as both stones stand, Terra may activate this ability again to slam the stones together, damaging and Stunning enemies in between for 1.5s. These stones can be Shattered into a cone of shrapnel with Force of Nature, damaging enemies in the area.
Type: Magical
Wall Duration: 5s
Damage per Wall: 50/85/120/155/190
Shatter Damage: 60/110/160/210/260
Cost: 60/65/70/75/80

Monolith - 3
Terra summons a Standing Stone monolith surging with natural energy. The monolith heals nearby allied gods every .5s. Terra can Shatter this stone with Force of Nature to Root enemies in the area for 1.5s and create a damaging area that lasts 5s.
Type: Magical
Monolith Duration: 10s
Heal per Tick: 5/10/15/20/15
Damage per Tick: 15/20/25/30/25
Cost: 60/70/80/90/100

Terra's Blessing - 4
Terra’s Blessing (Ultimate)
Terra channels her strength into the entire world, buffing all of her allies for 10s. While active, Terra and her allies gain increased Movement Speed, reduction of Mana costs for abilities, and increased Cooldown Reduction. Also if Terra or any allied gods are take damage 4 times during the duration they will be healed. Each god has his or her own hit count.
Type: Global
Movement Speed: 30%
Mana Cost Reduction: 100% Reduced Mana Costs To Team
Cool Down Reduction: 20/25/30/35/40%
Heal: 100/200/300/400/500
Cost: 100



Firma Terra
Firma Terra


*Click on each image for the full resolution!
Pool Party Jing Wei400 Gems (Summer of SMITE)

Pool Party Jing Wei
Voice Pack Available!
Enchanted Chang’e400 Gems

Enchanted Chang'e
Voice Pack Available!

Lord of Silence Osiris250 Gems

Lord of Silence Osiris



As Isis silence fifteen enemy Gods in a single match using Dispel Magic.
Stay in the Circle
Stay in the Circle
As Isis heal three or more teammates and kill an enemy God using a single Circle of Protection.

It's Spreading
It’s Spreading
As Serqet kill an enemy God with your Last Breath Poison and have it spread to two enemy Gods.
As Serqet have all three strikes of Death Bane trigger Critical Strike Hits.

I Like to Juggle
I Like To Juggle
As Tyr use Power Cleave and Fearless together to juggle three or more enemy gods at once.
Bringing Down the Law
Bring Down the Law
As Tyr kill fifteen enemy Gods with the damage from Lawbringer.


New content being added:

  • Pool Party Jing Wei
  • Floaticorn Ward
  • Bonus Item: F. Announcer Pack



  • Made changes to the Party System interface.
    Your party member will now be shown on the bottom right of your screen, allowing you to add, remove, or message your party members from the main interface directly.
  • Added a preview button to the Music Theme page.
  • Increased the Assault Lobby Timer by 15s to allow for more time during the God Reroll/Trade phase.
  • Adjusted the positioning of Global Emotes to explode from where they were fired.
  • Fixed the Summer of Smite loading frame animation, which was previously not playing.
  • Fixed an issue where Vulcap’n Redbeard Vulcan was playing the same voice line for two different lines.
  • Fixed Briar Queen Artemis’ right arm to give it more dimension.
  • Fixed an issue where Nu Wa Challenger and Ace skins were not showing their CC Immunity Glow.
  • Fixed an issue where Sylvanus’ ability “Wrath of Terra” was showing error text.
  • We have made some adjustments to duel to better allow for players to better aggress on the Titan and punish enemy players when they die in a fight.
  • Increased respawn timers of gods in the Duel Mode.
  • Decreased the regen rate of Titans in the Duel Mode.
  • Add ability to scale and adjust the opacity to the new health bars. For PC, this will be part of the HUD editor.



Death's Toll
Death’s Toll is for characters who basic attack a lot during the laning phase, but it was falling short of some other choices. We are increasing the Mana restored to make this item a more viable option.

Increased Mana restored per hit from 1 → 2.
Cursed Gauntlet
Cursed and Spiked Gauntlets provide a path towards power and lifesteal that many physical gods can use well. By reducing the cost of these items this item will have a home in more potential builds.

Reduced cost from 1465g → 1450g.
Spiked Gauntlet

Reduced cost from 650g → 600g.
Potion of Magical Might
Potions have returned! Potions are no longer starter items, can only be purchased at level 7 or higher, and now last for only 3 minutes. They have new effects and stats that will provide fun boosts to help swing fights in your favor at the risk of losing your gold investment.

  • Can only be purchased at level 7 or Higher.
  • This consumable increases your Magical Power by 60 and Cooldown Reduction by 5% for 3 minutes or until you are killed. Also, hitting enemy gods with an ability returns 5% of your Max Mana and reduces the Cooldown of the ability by 1s.

Potion of Physical Might

  • Can only be purchased at level 7 or Higher.
  • This consumable increases your Physical Power by 30 and Physical Penetration by 5 for 3 minutes or until you are killed. Also, Your abilities apply a 2s damage over time and 20% Slow to the first enemy god hit. Damage is 25% of your Physical Power and ticks 3 times over the 2s.




Fixed Aphrodite’s Passive meter heart sometimes getting stuck at the center.
Artemis is focused on getting to the late game and pummeling her enemies with arrows. We want to ensure that when she gets to this stage of the game she is a powerful threat. With an increase to her base Attack Power and Attack Speed per level she will feel more powerful at the late stages of the game.

Basic Attack Power per level increased from 2.05 → 2.5.
Attack Speed per level increased from 1.4 → 1.7.

Reduced Intoxicates debuff duration from 8s → 6s.
Erlang Shen
Erlang Shen has found himself in a pretty good spot, and this adjustment is more focused around making sure he feels good to play as and against. 9 Turns Blessing had some audio and visual FX updates to make it more readable, as well as a slight power adjustment to make sure Erlang Shen can still be punished if he heals in a risky position.

Fixed an issue where Celestial Dog was not proccing Stone Cutting Sword.

9 Turns Blessing:
Improved audio and visual FX for clarity.
Healing reduced from 150/240/330/420/510 → 150/225/300/375/450.
Scaling reduced from 20% → 15%.

Cursed Strength: Fixed an issue where the rank 5 for this ability would not apply a slow.
Hercules can potentially be a strong bully in the laning phase but his damage on his Earthbreaker & Driving Strike combo was not providing enough early pressure to be that strong bully.

Earthbreaker: Increased Damage from 60/110/160/210/260 → 80/125/170/215/260.
Jing Wei
Jing Wei is seeing some changes to make her abilities feel more fluid to use. Explosive Bolts will be less punishing on her Mana pool allowing for them to be used more often. Agility and Air Strike are seeing a reduction to their startup time, allowing them to be used reactively to escape or chase enemies.

Bolts: Mana cost reduced from 70 → 50 for all ranks.

Agility: Casting time reduced from .2s → 0s.

Airstrike: Reduce channel time from 1s → .7s.
Ne Zha

Updated his passive meter to include a combat timer.
Ra 2
Time to up your dosage of Vitamin D! Celestial Beam can now be used more effectively and more often with it’s mana reduction and scaling increase. Divine Light will also now be more rewarding to use for damage, allowing Ra to combo more effectively off this ability. RAKAKAKAKAKAKA.

Celestial Beam:
Reduced Mana Cost from 70/80/90/100/110 → 60/65/70/75/80.
Increased Magical Power Scaling from 70% → 80%.

Divine Light: Increased Magical Power Scaling from 30% → 40%.
Ratatoskr has been up to continued antics on the Battleground. Acorn Of Yggdrasil was providing Ratatoskr more healing that we wanted, while Dart was contributing a bit too much damage to his main damage combo.

Acorn of Yggdrasil:
Decreased Physical Power Scaling of heal from 30% →15%.
Decreased Damage from 80/120/160/200/240 → 70/105/140/175/210.
Decreased Physical Power Scaling from 80% → 70%.

Fixed an issue where Skadi could reactivate her ultimate while it was already active, causing her to not be able to basic attack.


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Written by Elu

Founder of Smite Hive | Gamer, TV/film lover, and everything else in between.


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