Under the Sea Patch Notes


Version: 3.15
Release Date: August 16, 2016

*Click on each image for the full resolution!
Sea Maiden Medusa2,900 Gems (Final Reward)

Sea Maiden Medusa
Voice Pack Available!
Get Served Freya400 Gems

Get Served Freya
Voice Pack Available!

The following skins will be available to players who transfer from LATAM to NA servers.

Lord of the Amazon He Bo
Lord of the Amazon He Bo
Mastery Erlang Shen
Mastery Erlang Shen


Bottoms Up
Bottoms Up
As Bacchus, keep your Drunk-o-meter in smashed from five minutes.
Everybody Getting Tipsy
Everybody Getting Tipsy
As Bacchus, intoxicate three or more enemy Gods at once.

Get Plucked
Get Plucked
As Sobek, pluck fifteen enemy gods with Charge Prey in a single match.
Aren't You A Tank
Aren’t You A Tank?
As Sobek, use all four of your abilities to kill an enemy within 10 seconds.

Shattered Monolith
Shattered Monolith
As Terra, root 3 or more enemies using the Monolith ability.
Bless You All
Bless You All
As Terra, activate Terra’s Blessing and buff all 5 members of your team in a single cast.


New content being added:

  • Get Served Freya
  • Olympian Theme Music
  • Sea Maiden Medusa (Final Reward)



  • Decreased respawn timers for duel.
  • Added Auto Skill and Auto Items options for the Training Map. They will remain locked, however, but will allow new users to see what these options do.
  • Achievements are now sorted by Completed and then by Alphabetical Name.
  • MMR System Adjustments
    SMITE has used an algorithm similar to TrueSkill to implement our “ELO” or MMR ranking since its inception. In the early days of the game, we did some data crunching on results of matches to tune global parameters that the algorithm uses. One of these parameters (beta), broadly correlates as to how much specific knowledge a game requires. In other words, a title that an experienced gamer could pick up fast and do well at just based on raw talent would be a low beta, but one that required a lot of specific knowledge is a higher beta.
  • In 3.15, we are re-tuning those parameters based on several weeks of research and processing large sets of our match history. What we found was that our initial beta was too low, and we have adjusted it moving forward. We have also split the parameters for League and Casual as we found that, as expected, the makeup of players is different enough to allow the algorithm to optimize for each category. Re-running match data with the new parameter showed the system to be more accurate in predicting winners.
  • For 3.15, we are not adjusting any MMR but we are implementing the new parameters. We expect that moving forward, MMR and thus matchmaking, will be more accurate and reliable.



Enchanted Spear

Reduced cost from 1700g → 1550g. Items that build off Enchanted Spear will retain their current final prices.
Spear of Magus
Spear of the Magus provides a large amount of Magical Pen to mages who can stack it up, but it did not offer enough upfront power to make it an option over other pen options. With an increase to the Magical Power it provides, it should be a much more attractive choice.

Increased Magical Power from 40 → 50.
Poisoned Star
Poisoned Star is a new item that will allow players who want to go towards crit to have additional utility to help them secure damage and weaken enemies. It’s cost and stats allow it to serve as a strong contribution to crit builds or as an item to round out your damage late game with utility.

Cost: 2000g
+30 Physical Power
+15% Critical Strike chance
PASSIVE: Critical hits on enemy gods afflict them with a weakening poison for 3s. This poison slows them by 20% and reduces their damage output by 20%.


Arachne (v2)

Web: Fixed some issues where the web could “stack” in unintended ways.
Fafnir has excelled as a Guardian who can provide a lot of utility to his team through abilities like Cursed Strength and Coerce. We like this about him but felt that Cursed Strength was over performing at its job of shredding through tankier enemies.

Cursed Strength: Decreased Dragon Protection Debuff from 20/25/30/35/40% → 20% at all ranks.
Geb is “rolling out” with some buffs. Get it, rolling our because….nevermind. Anyways, Geb is seeing two adjustments that help him feel more impactful throughout the game. Roll Out will now be stronger when first used, allowing players to better weigh their options of letting it ramp up or using it quickly for the slow. Cataclysm will now provide much more control over teamfights, especially during early rotations.

Rollout: Increased the starting damage scaling from 50% → 75%.

Cataclysm Increased Stun duration from 1/1.2/1.4/1.6/1.8s → 1.6/1.7/1.8/1.9/2.0s.

Whirlwind: Fixed this ability so it now properly ticks 12 times if a target stands in it for its full duration.

Through the Cosmos: Updated the tooltip to properly reflect the increased landing radius if he jumps all 3 times.

Fixed the High Seas skin missing some VGS audio.
The ability for Susano to get in and out of fights is one of the things that makes him unique but his cooldowns and abilities allowed him to do this too often, leading to some frustration fighting against him. Jet Stream has had its cooldown and range reduced to give players more opportunity to play around the God of Summer Storms.

Jet Stream:
Reduced range from 55 → 45.
Changed cooldown from 17/16/15/14/13s → 16s at all ranks.
We got a lot of feedback on Terra; her strengths and weaknesses and her overall feel. In this patch, we wanted to address some concerns raised with her Basic Attacks not feeling impactful enough for someone using giant stone fists, as well as the delayed feeling players got from Crushing Earth.

Standing Stones: Added bonus damage equal to 7 + 10% of your Magical Power to Terra’s basic attacks while Standing Stones is active.

Crushing Earth:
Fixed this ability stunning players who were running or strafing into the walls from the outside.
Fixed this ability where players were getting blocked before the walls were actually visible.
Reduced casting time from 1.1s → .7s
Ullr’s Bladed Arrow is his most reliable form of early game poke and clear, but was often not impactful enough on it’s own. With this update, players will have more of an option to play safe against unfavorable matchups with Bladed Arrow or look to exert more pressure in favorable positions.

Bladed Arrow: Damage increased from 70/120/170/220/270 → 90/140/190/240/290.

Fixed an issue where Xbalanque could sometimes get stuck in a state where he could no longer fire abilities or basic attacks.


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Written by Elu

Founder of Smite Hive | Gamer, TV/film lover, and everything else in between.


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