Season 3 Patch Notes

Hey SMITE fans! This week we will be starting our first round of PTS testing for Season 3. The patch notes below contain items available on PTS this week- there is a lot more Season 3 content planned that will be tested in the next stage.

Please keep in mind that a lot of the content on PTS will be in various stages of completion. There will be temporary icons for new items, and new features that are very rough around the edges.

We encourage everyone to try the new systems and content, and send feedback through our forums or through surveys we will be running each week. Thanks, and we hope you enjoy!

JOUST

Joust SN
It’s finally here! The new Joust map launches, and will be available for the duration of PTS testing.
 
New Chinese Joust Map

  • New Layout and Art Theming
  • New Jungle Boss

Upon being defeated, enemy towers are disabled for a short period of time.

  • Completely updated Titans, Towers, Phoenixes, Minions, and Jungle Monsters

IMPORTANT NOTE:

  • Some assist signage and buff camp timer art is still being updated
  • Performance improvements are ongoing through PTS

SKINS

*Click on each image for the full resolution!
 
Soulless Machine SolPurchase all Rising Dawn items

Soulless Machine Sol
Voice Pack Available!


 
BerzerkullrSeason 2 Reward

Berzerkullr Ullr
Voice Pack Available!


 
Sir Pentsworth IV, Esq. Kukulkan??? Gems

Sir Pentsworth IV, Esq. Kukulkan
Voice Pack Available!


 
Irezumir Ymir??? Gems (Rising Dawn Item)

Irezumir Ymir
Voice Pack Available!


 
Shining Heaven Amaterasu250 Gems

Shining Heaven Amaterasu


 
Shield of the Gorgon Athena250 Gems

Shield of the Gorgon Athena


 
Mastery Chang’e
Mastery Chang'e
 
Mastery Tyr
Mastery Tyr
 
Kaiju SobekUpdated Voice Pack

Kaiju Sobek



 
WARDS

  • Japanese Temple Ward

 

AVATARS

  • Japanese Avatar

 

ACHIEVEMENTS

Amaterasu
Reflect the Heavens
As Amaterasu fully charge her mirror in one second.
 
My Offense is Dazzling
As Amaterasu hit three or more enemies with the final strike of your ultimate.
 
Artemis
Stunville
As Artemis stun three or more enemy gods with Calydonian Boar in one deployment.
 
It’s a Trap!
As Artemis cripple twenty five enemy gods with Transgressors Fate.
 
Ravana
Watch My Moves
As Ravana kill ten enemies with the damage from your ultimate.
 
Feel the Rush
As Ravana break out of a root using Overhead Kick.
 
RISING DAWN EVENT

Rising Dawn

  • Rising Dawn bundle (Japanese Avatar + Music + Japanese Temple Ward)
  • Irezumir Ymir
  • Soulless Machine Sol (Final reward)

 

DAILY QUESTS AND UI

Daily Quests
Daily quests is a new system that replaces the Daily Login bonus. Quests may be completed at any time, and no longer require consecutive days of logging in to reach the maximum bonus possible.
New Daily Quest System

  • Each day you will gain two Quests (up to a maximum of two).
  • Completing a Quest will reward Favor and increment your Quest Tracker.
  • Upon completing enough Quests, players will receive a Gem bonus.

New Landing Page
The 3D Landing Pages are being removed and being replaced by a 2D Page.
While we adored our 3D promotional landing pages, and know a lot of fans liked them, there are a number of advantages to this new system. First and foremost, it allows us to be more responsive to our community; the 3D promotional pages could only be updated each patch, where our new system can be updated to all of our users within minutes. This means we can better keep you all informed of events, game news, and potential issues.
Second, it actually took a lot of development effort to generate the 3D scenes, and it was “throw away” work – once an item was no longer new, the animations were not available to see. By recovering that development time we can put more effort into exciting lobby idles and scenes that will exist for the lifetime of the character or skin.

 

GAMEPLAY

Conquest Map Change
Layout Changes

  • The Jungle has had a few layout changes. Most notably the main Buff Camps are more open.

Jungle Camp Changes

  • Purple Buff (Attack Speed) has been removed.
  • Speed Buff (Movement Speed) has moved and changed.
  • Speed buff is now split among three minions surrounding the Fire Giant. Picking up multiple copies of this Buff will Stack in place, up to a maximum of three (for a maximum of 21% Movement Speed and Attack Speed).
  • These monsters are Fire Elementals.
  • Blue Buff (Mana Regeneration) has moved to where Speed Buff was.
  • Back Minion Camp has been moved more towards the center of the map.
  • Outer Camps (Old Blue/Purple Buff) are now Boars.
  • Some assist signage and buff camp timer art is still being updated.

IMPORTANT NOTE:

  • Spectator mode has not yet been updated for the Season 3 changes.
  • Performance improvements are ongoing through PTS.

Changes to Lifesteal

  • Lifesteal can no longer Heal for more Health than a target has.

i.e. if a target with 200 Health is overkilled by a Basic Attack that deals 500 damage, the player who got the kill will only Lifesteal as if they did 200 damage.

New Highlighting Options
Highlighting Options are now determined by Shader Setting.

  • New Highlighting Option now used on High Shader.
  • Current Highlighting Option now used on Medium of Low.

Added Option labeled “Always Show Brackets” which forces Highlight and Bracket 2.

  • Highlight and Bracket 2 now display through walls.
  • Co-op difficulty improvements.
  • AI obstacle avoidance improvements.

Buff Icons / unification and simplification.
We have made an initial pass on unifying Debuffs and Crowd Control icons. This is still a work in progress, and we will continue to update this as we move further into our PTS testing.

  • Fixed an issue where reporting a player greys out the report button of other players.
  • When you mute a player, it now includes social emotes (such as VEL).

 

RELICS

The Active Item system is being heavily overhauled in Season 3!

  • Active Items are now called Relics.
  • Relics are free.
  • Players unlock their first Relic at level 1, and their second Relic at level 12.
  • Relics can no longer be ranked up to higher tiers.

Relics have the power of Tier 3 Actives, with an extended cooldown to compensate the fact that they are free and a single one is obtained early in the game. We are excited to see how this system helps newer players get tools they need to survive, while veteran players will be able to make game impacting decisions through their choices.

While many Active items have been converted to Relics, others have been changed, and new Relics have also been added. The complete list of Relics is below:

  • Teleport
    Using this item allows you to Teleport to any allied tower or ward, without damage interruption, while being unable to move. You are still interrupted by hard Crowd Control. Cooldown 180s.
  • Purification
    Using this item removes Crowd Control effects and makes you immune to new ones for 1s. Cooldown 160s.
  • Sanctuary
    Using this item makes you invulnerable to damage for 2s, preventing you from attacking or taking actions. You may still move. Cooldown 160s.
  • Blink
    Using this item will allow you to Teleport short distances instantly. You must have not have taken damage for 5s before it can be used. Cooldown 120s.
  • Curse
    Using this item reduces all enemy gods ground speed by 40% in a 55 unit radius around you for 5s. Their healing is also reduced by 65% for the duration. Cooldown 120s.
  • Scout
    Upon activation you may place a single Sentry Ward. The cooldown on this Relic resets upon returning to your Fountain. Cooldown 140s.
  • Wrath
    Using this item deals 480 damage, in a 15 unit radius, to a single enemy minion or jungle monsters. Target is always the one with the highest maximum Health. This item deals 1000 damage to jungle bosses. Subsequent effects from your team on the same target will deal 50% damage. Cooldown 60s.
  • Sprint
    Using this item increases the owner and their allies’ within 55 units ground speed by 40% for 6s. It also makes you immune to Slows for the duration. Cooldown 140s.
  • Shell
    Using this item gives the owner and their allies a +45 Protections Buff for 5 seconds. Also, all damage taken is reduced by 15%. Cooldown 140s.
  • Frenzy
    Using this item gives all allies in a 70 unit radius a +20% Physical and Magical Power Buff for 10s, and they deal an additional 20% damage to objectives for the duration. Cooldown 120s.
  • Meditation
    Using this item restores to the owner and his allies’ 35% of the owner’s maximum Mana, and 15% of the owner’s Health. Cooldown 120s.
  • Sunder
    Fires a bolt that deals 40 True damage +14 damage per player level and reduces target’s Protections by 25% for 4s. Cooldown 120s.

 

CONSUMABLES

Sentry Wards

  • Reduced Vision range from 60 → 45.

 

DEFENSIVE ITEMS

A large focus of our Season 3 changes is to make item choices more impactful, especially when it comes to Defenses and Cooldown Reduction. Items now tend to favor either more Health or Protections, and there is more variety in choosing a Health or Protection focused item.
Additionally we’ve introduced a new defensive item tree focused on Health and Health regeneration, and a new defensive tree focused more on Magical Protection.
We’ve also adjusted several “bloat” items that have, over the course of time, gathered too many stats. Cooldown Reduction is generally harder to maximize, with most items providing 5% less than in Season 2.
Finally in both Defensive and Offensive items, there are more options for Crowd Control reduction.

Breastplate Tree
Health items have been moved out of this tree, and it is now more focused on Physical Protection. Additionally Hide of the Nemean Lion has been moved into this tree, and has been adjusted to be a more solid anti-Physical carry item.

Breastplate of Valor
Reduced Cooldown Reduction from 25% → 20%.

Spectral Armor [NEW]
In the spirit of our changes to provide more focus around counter building, stopping Lifesteal is a tool that was needed. This item should allow Tankier targets to sit more in the frontline while also preventing enemies from using them to Heal.
Branches off of Silver Breastplate.
+80 Physical Protection
+300 Mana
+25% Crowd Control Reduction
PASSIVE: Lifesteal is 50% less effective against you. Each time you are hit by a Lifesteal effect, there is a 30% chance you gain an additional 20 Physical Protection for 5s. This cannot happen more than once every 20s.
Cost 2300.

Hide of the Nemean Lion
Now branches off of Silver Breastplate.
No longer provides Health.
Increased Physical Protection from 80 → 90.
Now provides 200 Mana.
Decreased price from 2250g → 2200.

Iron Mail Tree
Items that provided both Health and Physical Protection in large quantity were extremely prolific last season. We’ve refocused this tree to be slightly more Health oriented, and also shifted Sovereignty and Heartward (below) to provide the same Protections to allies they do to the owner. We’ve also rebalanced the overall stats of items that have particularly powerful Passives.

Steel Mail
Reduced Physical Protection from 40 → 20.

Mystic Mail
Increased Health from 220 → 300.
Reduced Physical Protection from 60 → 30.

Midgardian Mail
Reduced Physical Protection from 60 → 30.

Sovereignty
Reduced Protections 50 → 30.
Passive Aura now provides +20 Physical Protections and +25 HP5.

Glowing Emerald Tree
This new tree is focused primarily on Health and Health regeneration. Stone of Gaia has been moved into this tree, losing it’s Magical Protection but gaining significant Health. The lack of Protections on these items means they are ideally pared with other defensive items for tanks facing particular opponents, or with split defensive items from the Cloak Tree. Note that Mail of Renewal, which saw increased use towards the end of Season 2, has been moved into this tree as well.

Glowing Emerald [NEW] (Tier 1)
+100 Health
+10 HP5
Cost: 750g

Emerald Talisman (Tier 2)
Now branches off of Glowing Emerald.
No longer provides Magical Protection.
Increased Health from 100 → 200.
Increased HP5 from +15 → +20.

Stone of Gaia
Health increased from 100 → 350.
No longer provides Magical Protection.

Silver Mail
Renamed to Emerald Mail.
Now branches off of Glowing Emerald.
No longer provides Physical Protection.
Cost reduced from 1515g → 1400.
Now provides +10 HP5.

Mail of Renewal
Now is in the Glowing Emerald Tree.
No longer provides Physical Protection.
Reduced Cooldown Reduction from 15% → 10%.
Health increased from 250 → 350.
Now provides +10 HP5.

Gauntlet of Thebes [NEW]
Branches from Emerald Talisman.
+400 Health
+25 HP5
PASSIVE: Increases all healing received by 20%.
Cost: 2300g

Talisman Tree
This tree is now more focused on Magical Protection, and Health has been reduced as items from the Glowing Emerald tree have increased Health availability. Bulwark of Hope has had a major update, now providing a true Health Shield.

Pestilence
Decreased Health from 300 → 200.
Increase Magical Protection from 65 → 80.

Heartward Amulet
Reduced Health from 300 → 200.
Reduced Magical Protection from 50 → 40.
Passive now provides +20 Magical Protection and +20 MP5.

Bulwark of Hope
Reduced Health from 450 → 200.
Now Reduces Crowd Control effects by 20%.
NEW! PASSIVE: When you take damage and are below 30% Health, you gain a Shield with Health equal to 150 +15 per player level. Can only occur once every 60s.

Enchanted Kusari Tree
This tree provides new options for Magical Protection and MP5 regeneration. Ronin’s Revenge provides sustain and speed for long fights against Magical enemies, and Demon Hunter controls damage spikes from powerful Mages.

Enchanted Kusari
+30 Magical Protection
+5 MP5
Cost: 800g

Spellbound Kusari
+50 Magical Protection
10% Crowd Control Reduction
+15 MP5
Cost: 1250g

Genji’s Guard
+80 Magical Protection
20% Crowd Control Reduction
+20 MP5
PASSIVE: Your HP5 is increased by +150%, and your movement speed by 20% for 5s upon taking Magical damage. Can only occur once every 30s.
Cost: 2600g

Oni Hunter’s Garb
+60 Magical Protection
15% Crowd Control Reduction
+20 MP5
PASSIVE: Every 10s out of combat you gain +15 Magical Protection (max 3 stacks). Upon taking Magical damage 1 stack is removed.

Cudgel Tree
Runeforged Hammer was picked more as a best in slot for Protection and Health than around specific Physical Protection strategies in Season 2. For Season 3 we’ve reworked the item to work to fit a new role for characters balancing Protections and damage. Frostbound has just been reduced in potency.

Runeforged Hammer
Now branches off of Heavy Hammer.
No longer provides Physical Protection.
Now provides +30 Physical Power.
Reduced Health from 350 → 200.
Cost increased from 2050g → 2700g.
NEW! PASSIVE: Your abilities now deal an additional 15% of your Physical power as Magical Damage against enemies, and 30% of your Physical Power as Magical Damage against Slowed or Rooted enemies.

Smithy’s Hammer
Removed from game.

Heavy Hammer
No longer provides a Passive effect.
Increased Physical Power from 18 → 20.
Increased Health from 100 → 150.

Frostbound Hammer
Reduced Health from 325 → 300.
Reduced Slow duration from 2s → 1.25s.

Round Shield Tree
General adjustments have been made here for balance purposes.

Shield of Regrowth
Increased Physical Power to 30.

Shifter’s Shield
Increased base Magical and Physical Protections from 15 → 20.

Void Shield
Increased Power from 25 → 30.
Increased Physical Protection Reduction Aura from 15 → 20.

Enchanted Buckler Tree
Ancile has shifted away from a stack building item, and has a new passive focused around providing more power in specific scenarios.

Ancile
Reduced Cooldown Reduction from 15% → 10%.
NEW! PASSIVE: You gain +0.5% Physical Power for every 1% of missing Health.

Cloak Tree
Crowd Control is a major factor in term of balance, and with Purification Beads being implemented in a weaker manner, we looked at this tree to provide additional Crowd Control Reduction. The new Luxury item Cloak Of Unrelenting Sorrow will provide a large boost in terms of survival, but it comes at an expensive price.

Spirit Robe
Reduced Cooldown reduction from 15% → 10%.
Now provides 10% Crowd Control Reduction.

Hide of the Urchin
Reduced base protections from 45 → 35.
Increased protections gained from stacks from 2 → 3.

Cloak of Unrelenting Sorrow [New]
Branches from Cloak of Concentration.
+60 Physical Protection
+60 Magical Protection
+15% Cooldown reduction.
PASSIVE: If you take damage below 30% Health, you unleash a shockwave that stuns all enemies within range 20 for 1s and gain Crowd Control Immunity for 1s. This effect cannot trigger more than once every 90s.
Cost: 3600g
 

OFFENSIVE ITEMS

Similar to our pass of defensive items, we’ve looked at certain items that were mandatory or had a lot of bloat and reduced and refocused them. Items are now more clearly defined as having a specific purpose, rather than being catch all items that became mandatory.

Spiked Gauntlet Tree
Soul Eater in the last half of Season 2 was a bit too effective for Hunters, providing a lot of resilience which affected how vulnerable many of these top damage dealers should have been in the early and middle game. With the change, the item becomes a bit more interactive, and provides a new option for Basic Attack oriented builds.

Soul Eater
No longer provides Health.
Attack Speed Increased from 15% → 30%.
NEW! PASSIVE: Killing an enemy eats their soul granting +0.5% Lifesteal and +0.5% Movement Speed max 20 stacks. If you take damage below 50% Health all stacks are consumed restoring 1% of your maximum Health per stack.

Bound Gauntlett
No longer provides Health.
Increased Attack Speed from 7% → 15%.

Katana Tree
This new tree is focused on items that provide Physical Power and Movement speed – a very potent combination especially for Assassin’s. Heartseeker has also moved into this tree, being reworked as an item that encourages aggression with Basic Attacks in exchange for a big payoff when an ability is used.

Katana (Tier 1) [New]
+10 Physical Power
+5% Movement Speed
Cost: 800g

Thousand Fold Blade (Tier 2) [New]
+15 Physical Power
+8% Movement Speed
Cost: 1300g

Masamune (Tier 3) [New]
+30 Physical Power
+10% Movement Speed
PASSIVE: You deal additional Physical Power damage against targets with more maximum Health than you, equal to 1 power for every 10 Health difference, to a maximum of 50 damage.
Cost: 2400g

Stone Cutting Sword (Tier 3) [New]
+50 Physical Power
+10% Movement Speed
PASSIVE: Melee Basic Attacks decreases enemy Physical Protections by 10, and increase your Physical Protection by 10 for 3s. (Max 3 Stacks).
Cost: 3100g

Heartseeker (Tier 3)
Now branches from Thousand Fold Blade.
+25 Physical Power
+15% Movement Speed
PASSIVE: Hitting an enemy with a Basic Attack helps you gain focus, increasing Attack Speed by +3% per stack, max 5 stacks. At 5 stacks, your next ability cast gains an additional +40 Physical Power.
Reduced cost from 1890g → 1800g.

Light Blade Tree
With new defensive itemization, The Executioner and Qin’s Sais now better shine versus high protection or high health targets respectively.

The Executioner
NEW! PASSIVE: Basic Attacks against an enemy reduce your target’s Physical Protection by 6% for 3 seconds (max 6 stacks).
Increased Attack Speed from +20% → +25%.

Qin’s Sais
Increased Power from +30 → +40.
Cost reduced from 2850g → 2700g.

Mace Tree
Jotunn’s is seeing a reduction in its potency as it provides a large number of synergy stats, while Brawler’s is being moved towards working off abilities, encouraging it more as an option to counter healers. Crusher is also seeing an increase in stats that help it against towers, solidifying its purpose.

Jotunn’s Wrath
Reduced Cooldown Reduction from 25% → 20%.
Decreased Physical Penetration from 11 → 10.

Brawler’s Beat Stick
Passive now works off of ability hits, rather than Basic Attacks.

The Crusher
Passive now increases Attack speed by 10% per stack, and increases penetration by +5 per stack.
Passive no longer provides movement speed.

Morningstar Tree

Hydra’s Lament
Increased additional damage from passive from 25% → 30%.

Morningstar of Speed
Removed as it has no connecting item.

Lost Artifact Tree
The original Doom Orb returns.

Doom Orb
+40 Magical Power
+200 Mana
+7 MP5.
PASSIVE: You gain +2 Magical Power per stack, and receive 5 stacks per god kill and 1 stack per minion kill. Half of your stacks are lost on death. (Max 50 stacks).

Emerald Ring Tree
Similar to The Executioner, Demonic Grip is now primarily focused on shredding high Protection targets. Telkhines is now more clearly defined as a damaging item with the removal of the Health and increase to Attack Speed.

Demonic Grip
NEW! PASSIVE: Your Basic Attacks reduce your target’s Magical Protection by 6% for 3s (max 6 stacks).

Telkhines Ring
Increased Attack Speed from 10% → 30%.
Reduced additional damage on Passive from 40 → 35 Magical Damage.
Removed Health from this item.

Magic Focus Tree
General Balance for Void Stone. Spear of Desolation is a new Mage Luxury item that provides a large boost in power with the possibility of reducing cooldowns by a significant margin.

Void Stone
Increased Magical Protection reduction on passive from 15 → 20.

Spear of Desolation [New]
Spear of Desolation is a new Luxury item that is set to provide a large boost in Power for a hefty price. Compared to Rod of Tahuti, this item offers different tools, with the potential for a large payoff assuming the player finds a kill. We are excited to watch how this item performs, and will be keeping a close eye on it.
Branches off of Enchanted Spear.
130 Magical Power
+30 Magical Penetration
PASSIVE: If you kill an enemy god all of your cooldowns are reduced by 8 seconds. This cannot activate more than once every 30s.
Cost: 3700g

Tiny Trinket Tree
Polynomicon has seen a lot of adjustments in the past. Since it was made more difficult to land, as it could miss, it fell out of favor. We like that it can miss, but felt it needed to be more rewarding for it to become a more powerful choice.

Polynomicon

Increased additional Magical Power from +60% → +75%.

Imperial Helmet Tree

Dynasty Plate Helm
Increased Magical Power from 30 → 40.

Celestial Legion Helm
Increased Physical Protection from 50 → 70.

Uncommon Sash Tree
Ethereal Staff was an item meant for high Health targets who wanted to gain a burst in power. We like this identity, but felt that it often was being picked up on low health targets and still being effective. By lowering the base Health provided, while providing a larger boost to high Health players, we are looking to reposition where it is used.

Ethereal Staff
Increased Passive Power from 2% → 2.5% of Health converted.
Reduced Health from 600 → 400.

Shuriken Tree [New]
This new tree adds an additional crit option, as well as welcomes Throwing Dagger into a new home.

Shuriken (Tier 1) [New]
+10 Physical Power
+10% Crit Chance
Cost: 900g

Throwing Dagger
This item now builds from Shuriken.
Increased Critical Chance from 7% → 10%.

Golden Bow (Tier 3)
Is now in this tree due to Throwing Dagger move.

8-Pointed Shuriken (Tier 2)
+15 Physical Power
+15% Crit Chance
Cost: 1500g

Wind Demon (Tier 3) [New]

With the removal of Basic Attacks providing anti-heal from Brawler’s Beatstick, we wanted to add a way for Basic Attackers to still find anti-heal when needed.
+40 Physical Power
+20% Critical Strike Chance
PASSIVE: Your crits now also reduce Healing on targets by 40% for 3s.
Cost: 2800g

Hidden Dagger Tree
With the addition of more Crit into the system, the Stat itself has become more valuable. These changes are meant to adjust for this increased value.

Deathbringer
Increased cost from 3150g → 3200g.

Rage
Decreased cost from 2755g → 2600g.
Decreased base critical chance from 30% → 20%.
Increased number of max stacks on the Passive from 5 → 6.

Malaice
Increased cost from 2900g → 3000g.
 

BALANCE CHANGES

Ah Puch
AH PUCH

Hollow Ground: Reduced restoration from 6% → 5% of maximum Health.

Undead Surge: Reduced Slow from 40% → 20/25/30/35/40% per rank.
 
Amaterasu
AMATERASU

Dazzling Offensive: Dazzling Offensive now plays a distinct bell chime noise on all 3 strikes.
 
Ao Kuang
AO KUANG
Ao Kuang has been suffering since his last nerf. We’ve chosen to focus his Season 3 on being a stronger Late game pick, and as such have adjusted his base scaling on several stats.

  • Increased Health Scaling from 74 → 82 per level.
  • Increased starting HP5 from 7 → 10.
  • Increased HP5 Scaling from 0.48 → 0.7 per level.
  • Increased Magical Protection scaling per level from 0 → 0.9.
  • Increased Magical In-Hand Scaling per Level from 1.7 → 2.4.

 
Artemis
ARTEMIS
We wanted to give Artemis more reliability from her Ultimate. By reducing the the amount of time is takes Tusky to select a new target, Caledonian Boar becomes much more impactful and reliable during a large scale teamfight.

Caledonian Boar: Decreased the amount of time it takes for Tusky to select a new target after dashing.
Caledonian Boar now chooses a new target every 0.5 Seconds, down from 1.5.
 
Bellona
BELLONA
Bellona has had a strong showing through most of Season 2, and felt that this was a good time to look at her more closely for an adjustment. It is important to remember that we will be monitoring these changes closely, especially since many items Bellona relied on have seen large scale changes. As with all gods affected by item changes, we will keep a close eye and adjust accordingly.

Bludgeon: Reduced Slam Bonus Damage from 30% → 25% per god hit.

Scourge: Reduced Disarm from 2/2.25/2.5/2.75/3s → 1.4/1.6/1.8/2/2.2s.
 
Bakasura
BAKASURA
Eat Minion is one of Bakasura’s core mechanics, and as such we wanted to provide it with a bit more utility and make it less expensive to use.

Increased Base Physical Power Scaling from 36 → 38.

Eat a Minion:

  • Increased Protection Buff duration from 5s → 10s.
  • Reduced Cooldown from 18/17/16/15/14s → 15s at all ranks.
  • Reduced Mana Cost from 75 → 55.

 
Chiron
CHIRON

Herbal Medicine: Multiple instances of healing no longer stack, but instead refresh the duration.

Masterful Shot: Cooldown increased from 14s → 16s.
 
Guan Yu
GUAN YU

Increased base movement speed from 365 → 375.

Cavalry Charge: Fixed a bug where Cavalry Charge won’t go into cooldown if Khepri revives him in the middle of it.
 
Hades
HADES
Hades has been reclassified from a Guardian to a Mage to better fit with his play style. He joins the ranks of our more resilient Mages.

Moved Class from Guardian → Mage.
 
Kali
KALI
Often Kali was “do or die”, and while this kind of play can be exciting, it often led to a dynamic where missing a kill could cause a lot of frustration. Assists will now provide a smaller bonus, helping alleviate this frustration.

Marked for Death:

  • Kali is now rewarded on kills or assists.
  • Kali now heals 80% of her maximum Health on kills, and 15% on Assists.
  • Increased gold bonus from 25% → 30%.

 
Khepri
KHEPRI

Rising Dawn: Reduced Damage Reduction from 10/15/20/25/30% → 5/10/15/20/25%.

Scarab’s Blessing:

  • Fixed tooltip error stating Power.
  • Range Reduced from 65 → 55.

 
Odin Icon
ODIN
Increased base movement speed from 365 → 375.

Ring of Spears:

  • Odin can now move freely through the ring of his Ultimate.
  • Duration increased to 6s.

 
Nemesis
NEMESIS

Scales of Fate: NEW! PASSIVE: Nemesis holds the scales of balance. Hitting enemies with Basic Attacks reduces their Physical or Magical power by 4% per hit, while increasing her own Physical Power by 4% (max 4 stacks).
 
Divine Judgement: Reduced cooldown from 90s → 70s.
 
Ravana
RAVANA

Prana Onslaught: Reduced Damage scaling from 95% → 80%.

10-Hand Shadow Fist: Increased cooldown from 15s → 18s.
 
Serqet
SERQET

Reduced base movement speed from 380 → 370.

Deathbane: Increased cooldown from 10 → 12.

Ambush: Increased cooldown from 15s → 18s.
 
Sol
SOL

Stellar Burst: This ability no longer Slows enemies.
 
Thor
THOR

Warrior’s Madness: Reduced Physical Power Buff from 15 → 10.

Tectonic Rift: Increased cooldown to 17s at all ranks.
 
Vamana
VAMANA
Some love for Vamana. With increased movement speed, and a larger radius while in Colossal Fury, Vamana should more easily be able to chase people while in his Ultimate.

Increased base movement speed from 365 → 380.

Colossal Fury: Increased radius of damage in Ultimate from 12 → 16.
 
Xing Tian
XING TIAN
Some small adjustments for Xing Tian, mainly focused around some of his damage and cooldowns.

Furious Roar: Adjusted cooldown from 15/14/13/12/11s → 14s at all ranks.

Hook Slam:

  • Reduced Axe Damage from 30/45/60/75/90 → 25/40/55/70/85.
  • Reduced Slam Damage from 60/90/120/150/180 → 50/80/110/140/170.

Sky Cutting Axe Reduced cooldown from 14s → 15s.
 
Ymir (New)
YMIR

Fixed an issue where he would T-Pose on death.
 

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Written by Elu

Founder of Smite Hive | Gamer, TV/film lover, and everything else in between.

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