The Odyssey 2017 Patch Notes


Version: 3.17
Release Date: September 13, 2016

*Click on each image for the full resolution!
The following skins will be available on the 2017 Odyssey Event.

Retro Nu WaBonus Item

Retro Nu Wa
Voice Pack Available!
Foxy Amaterasu500 Gems

Foxy Amaterasu
Voice Pack Available!
Samur.AI Susano500 Gems

Samur-ai Susano
Voice Pack Available!
Mastery Terra
Mastery Terra
Mastery Nu Wa
Mastery Nu Wa


I'll Protect You
I’ll Protect You
As Geb, cleanse a teammate using Stone Shield on an ally that is below 20% Health.
As Geb, hit three or more enemy gods with Cataclysm.

So Steady
So Steady
As He Bo, have full stacks on Steady Flow for over 30 seconds.
Killer Wave
Killer Wave
As He Bo, kill three or more enemy gods with a single Crushing Wave.

Where You Going
Where You Going?
As Izanami, max out Summon Demons by getting a kill or assist on 2 enemies whey they are slowed by it.
Death's Call
Death’s Call
As Izanami, kill an enemy God while at or below 25% Health.


The Odyssey is back! Embark on a journey that will last until the SMITE World Championship at the 2017 HiRez Expo! Every two weeks we will be releasing new content for direct purchase that will grant Odyssey Points, which in turn, will allow you to unlock even more content. Purchasing content, however, is not the only way to get Odyssey Points. Each week, there will be 7 quests to complete that will reward you with even more Odyssey Points.

New Odyssey content being added in 3.17:

  • Foxy Amaterasu
  • Samur.AI Susano
  • Odyssey Loading Frame
  • Old Wa Nu Wa (Collection Reward)



Take part in SMITE’s first ever PvE experience, if you dare. This new five-player co-op gamemode combines the best parts of MMO-style boss encounters and wave-based survival modes into a truly unique experience. It’s a diabolical challenge, reeking of the dark power which has corrupted Xing Tian.


  • Players will begin at level 13 with 7500 Gold.
  • They will then fight a randomly selected encounter and try to defeat it in the time limit. Upon success, players will move to the next round which will be more difficult in defenses and damage.
  • The top players will be shown on a leaderboard, showcasing how long players can survive Xing Tian’s Mountain.



Witchblade now properly applies its slow to targets afflicted by Frostbound Hammer instead of being overwritten by Frostbound Hammer.


Ancile is a powerful counter item that can shut down the enemy’s ability to combo or escape when it hits, but the radius for the silence was small, causing it to miss or not have as much impact as it could. With an increase in its radius, Ancile should now be hitting the targets it needs to, to be a powerful counter choice.

Increased radius of the Silence effect from 20 → 30.
Celestial Legion Helm should be the primary anti-crit item for Mages and Guardians. Even with the ability to nullify a critical hit, it didn’t provide enough Physical Protection to deal with additional crits or other forms of Physical Damage. This item should now be more in line with other Physical Protection items while having the edge versus critical strikes.

Increased Physical Protections from 70 → 90.
Ninja Tabi
Ninja Tabi should be the boots of choice for gods that scale with Basic Attacks, but the immediate power Warrior Tabi provides overshadowed the payoff of Ninja Tabi. We are increasing the strength of Ninja Tabi’s Attack Speed while also giving gods who purchase these boots additional mana to use in the laning phase.

Increased Attack Speed from 15% → 20%.
Added +100 mana.
Reinforced GreavesReinforced Shoes
Reinforced Greaves and Shoes were both underutilized when compared to other boot options for tanky gods. The addition of this passive will help make these boots a stronger option for gods who plan to build defensively.

NEW! PASSIVE: Each time you take damage from an enemy God, you gain a stack of reinforced armor providing +5 physical and magical protections. Stacks up to 5 times. Lasts 6s, refreshing with each stack gained.
Shoes of Focus
Shoes of Focus offer strong utility to Mages, but when compared to the raw power and penetration that Showes of the Magi provided it was hard to use Shoes of Focus on more than niche scenarios. With an increase in Magical Power, the choice between the cooldown or penetration for Mages will be much closer.

Increased Magical Power from 30 → 40.
Talaria Boots
With a few Warriors becoming more popular in the support role, we wanted to make sure they had similar options to Guardians. By reducing the cost of Talaria boots, Warrior supports won’t be at a Gold disadvantage to Guardian’s with Traveler’s Shoes.

Reduced cost from 1500g → 1400g.
Increased Physical Power from 10 → 15.
Runeforged Hammer
Similar to Ancile, Runeforged Hammer can be a strong asset by increasing damage output for you or your entire team. However, the smaller radius made it too difficult to keep the already conditional aura applied to enough targets for it to be worthwhile.

Increased Aura effect radius from 20 → 30.


Bastet is seeing a shift in her strengths to better align her as an early to mid game God. With an increase to her base mana pool, mana regeneration and a slight reduction in the cost of Pounce, Bastet will have more mana available for early game fights, ganks and clear. Additionally, Razor Whip is seeing an increase in base damage at the cost of late game scaling to help Bastet compete with other early and mid game damage dealers.

Increased base mana from 215 → 230.
Increased MP5 per level from .18 → .25.

Pounce: Decreased mana cost from 70/75/80/85/90 → 60/65/70/75/80.

Razor Whip:
Increased Damage from 25/45/65/95/105 → 30/50/70/90/110.
Decreased Physical Power Scaling from 25% → 20%.
Izanami is a hunter who heavily relies on skill to land her damaging Basic Attacks and position herself well. After watching her perform in the hands of players, we wanted to give her additional tools and rewards to players who use her kit will. Fade Away will now give you more time to ambush or escape during the stealth and Dark Portal will now be more damaging as a reward for finding opportunities to land this on enemies.

Fade Away: Increased Stealth duration from 3/3.5/4/4.5/5 → 4/4.5/5/5.5/6.

Dark Portal:
Increased Damage from 250/340/430/520/610 → 250/350/450/550/650.
Increased Scaling from 120% → 130%.
In previous patches, Nemesis received direct buffs to her overall kit as well as benefited from various item, relic and map adjustments. These changes resulted in her being a powerhouse in the Jungle. One buff in particular we feel is no longer needed for Nemesis to be a strong Assassin and that was the reduction in her ultimate from 90s to 70s. We like her using this ultimate often but we rather this strength be reserved for the later stages of the game and at level 5.

Divine Judgement: Increased Cooldown from 70s at all ranks → 90/85/80/75/70s.

Nox now has a new taunt animation.
Nu Wa
Nu Wa’s Clay Soldiers are receiving an update to their AI to allow them to be more consistently utilized. Now Nu Wa’s Minions will always target the nearest enemy to where they are deployed, and their strength has been slightly adjusted to compensate for this additional control.

Clay Soldiers:

  • Updated Clay Soldier’s AI to better attack intended targets.
  • Minions will always prioritize enemy gods that are damaging Nu Wa.
  • If there are no gods attacking Nu Wa, the minions will then target the closest enemy until a god damages any Ally or Nu Wa.
  • Reduced protection shred from 5/10/15/20/25 per stack → 4/8/12/16/20.

Poseidon I
One of Poseidon’s strengths is his ability to move quickly around the map, affecting team fights or rotations heavily and a 5% increase in Tide’s Movement Speed will further highlight this strength. Additionally, we made an adjustment to Trident which will allow players to begin firing Basic Attacks immediately after activation without needing to wait for the animation to finish, allowing him to be more reactive when using this ability.

Tide: Increased Movement Speed bonus from 10% → 15%.

Trident: Reduced the pre-fire on this ability so players can immediately fire a basic attack without waiting for Trident’s animation to finish.
Ravana often bullies out his lane opponents while offering little room for players to actively punish him. We are reducing his overall sustain while also increasing the cooldown on one of his primary boxing abilities to give players more options when fighting against the Demon King.

Prana Onslaught: Increased Cooldown from 8s → 9s.

10-Hand Shadow Fist: Reduced Heal per Hit from 15/30/45/60/75 → 10/25/40/55/70.

Terra’s Standing Stones will now show a cracked texture when they are about to fade.


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Written by Elu

Founder of Smite Hive | Gamer, TV/film lover, and everything else in between.


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