STATUS: This patch will go live on PC on December 1, 2015.
Source: Official Notes
Demonsoul/Ebonsoul Serqet – Demonic Pack Bundle
Voice Pack Available (Click me!)
Diva Aphrodite – ???
Steel Scarab Khepri – Odyssey (Week 13)
Father Time Chronos – New Year’s Chest (December 4th)
MAPS – CLASH BETA
We would like to thank everyone who participated in the Clash Beta! The game-mode is going offline (December 1st) for revisions based on feedback and performance. More information on the game mode will be available in the future. We hope you all enjoyed your time in Clash!
Get 3 kills on enemy gods with the damage from Butcher Blades.
Eat 25 minions using Eat Minion in a single match.
Hit an enemy with all 8 strikes of Supernova.
Stun 2 or more enemy gods with the trail from Disapparate.
Death from Above
Execute 3 or more enemies in a single match using Hovering Death.
Reaper of Souls
Silence 15 enemies out of their abilities.
Co-Op – Medium Difficulty
In this patch, we are introducing a more challenging Co-Op experience by converting all four of the existing Co-Op queues to a Medium difficulty. This difficulty is by no means going to challenge the higher level players, but is meant to give a more enjoyable option to the average and new players as they become more comfortable with SMITE.
For now, all of our existing Co-Op queues will be converted to the Medium difficulty, with the addition of a new Arena (Easy) queue that will continue to be recommended for our new players.
- Arena (Easy)
- Arena (Medium)
- Joust 3v3 (Medium)
- Conquest (Medium)
- Assault (Medium)
- All of the rewards for playing the Co-Op queues will remain the same.
- All of the Practice queues will remain at the Easy difficulty.
Logitech Illumination Effects
- Added option to Enable/Disable in Options → Controls.
- Default will be off.
- VVGD will now show how many seconds left till your Ultimate will be available.
- Change to how other player skins are shown on low spec PCs.
- Now only engages when on 32-bit machines on Minimum World Detail settings (requires restart).
Updated Hunter Standard/Arena Recommended Item builds.
- Ninja Tabi → Warrior Tabi.
- Bluestone → Death’s Toll.
This is an exciting time of year as we prepare for the SMITE World Championships and start designing larger changes for Season 3. With those two events coming up early in 2016, the balance changes in this patch are very much focused around having a solid competitive experience to wrap up Season 2.
It’s been a little while since Anhur had some love. We wanted it to be more rewarding to land all eight hits of Desert Fury, and adding 5% scaling per hit should allow this ability to feel more potent when used effectively.
Desert Fury: Increased Physical Power scaling for
15% → 20% per shot.
Web: Arachne no longer loses web trails when her target becomes CC immune.
Fixed her T-posing in certain situations.
Shield Bash: Increased Mana cost from
60 → 75.
Chiron was galloping past some of the other Hunters when it came to his overall performance, so we wanted to curb away some of that horsepower to rein him in (puns intended). With these adjustments he will be making his grand entrance into League play.
Chiron no longer counts as a Healer for Assault.
Training Exercise: Reduced damage from
70/125/180/235/290 → 70/120/170/220/270.
Increased Cooldown from
14/13/12/11/10s → 14s at all ranks.
Reduced Slow from
25/27.5/30/32.5/35% → 25% at all ranks.
Fixed cancelling ability and still having no movement penalty.
Fixed rank 5 dealing True Damage instead of Physical.
Hel’s become very popular in the current meta, and this popularity has highlighted the potency of Inspire. No longer a sleeper, Hel’s getting an adjustment to the scaling of her Heal, and the Cooldown of her primary burst.
Reduced Magical Scaling on Inspire (Heal) from
50% → 30%.
Increased Cooldown on Repulse and Inspire from
10s → 12s.
Round four on Khepri! The Hug Bug continues to dominate, and overall it’s thrilling to see one of our most true support characters excel. That said, the changes below should help put him better in line with a reduction to Rising Dawn Protections and removing an element of Scarab’s Blessing that was a bit more than it needed to offer.
Rising Dawn: Reduced Damage Reduction from
20/25/30/35/40% → 10/15/20/25/30%.
Scarab’s Blessing: No longer provides Power.
Fire Shards: Fixed voice lines not playing when casting ability for all skins.
Just a small adjustment to Sol this patch. Overall we’re happy with her performance, but felt the length of the Slow didn’t pair well with the difficulty of application.
Mana cost increased from
60/65/70/75/80 → 70/75/80/85/90.
Slow duration reduced from
2s → 1.5s.
Tyr often struggled to compete early on against other laners, especially since he needed to invest a point into his stance switch. By increasing the base damage on Power Cleave, he should be in a better position to box enemies and clear minions more effectively.
Power Cleave: Increased damage from
60/100/140/180/220 → 80/115/150/185/220.
Xing Tian has continued to perform exceptionally well. His high base damage numbers and % damage option allowed him to build exceptionally defensive while still being a top damage dealer. The changes below are designed to bring his Health more in-line with aggressive Guardians, and take the edge off of the damage he deals while also applying Crowd Control.
Reduced Health per level from
100 → 90.
30/50/70/90/110 → 30/45/60/75/90.
Slam Damage reduced from
60/100/140/180/220 → 60/90/120/150/180.
Xbalanque has long performed at the top of the competitive Hunter pack, and has been one of the most dominate late-game carries. His high ability damage has also made him potent through the early and mid-game, and combined with his reach very difficult to deal with.
Reduced damage per Dart from
30/50/70/90/110 → 30/45/60/75/90.
Reduced Physical scaling on additional Poison Damage from
20% → 10%.
Chain Lightning: Increased bounce delay from
0.2s → 0.3s.